From 01cb46a99e24550df519e7dbd67959ce68497391 Mon Sep 17 00:00:00 2001 From: Luke Benstead Date: Wed, 13 May 2020 21:04:24 +0100 Subject: [PATCH] Small tweak to lighting code --- GL/lighting.c | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/GL/lighting.c b/GL/lighting.c index ac29af5..8310c7d 100644 --- a/GL/lighting.c +++ b/GL/lighting.c @@ -412,10 +412,8 @@ GL_FORCE_INLINE void _glLightVertexDirectional( faster_pow((LdotN != 0.0f) * NdotH, MATERIAL.exponent) : 1.0f; #define _PROCESS_COMPONENT(X) \ - do { \ - final[X] += (LdotN * LIGHTS[lid].diffuseMaterial[X] + LIGHTS[lid].ambientMaterial[X]) \ - + (FI * LIGHTS[lid].specularMaterial[X]); \ - } while(0); + final[X] += (LdotN * LIGHTS[lid].diffuseMaterial[X] + LIGHTS[lid].ambientMaterial[X]) \ + + (FI * LIGHTS[lid].specularMaterial[X]); \ _PROCESS_COMPONENT(0); _PROCESS_COMPONENT(1); @@ -432,10 +430,8 @@ GL_FORCE_INLINE void _glLightVertexPoint( faster_pow((LdotN != 0.0f) * NdotH, MATERIAL.exponent) : 1.0f; #define _PROCESS_COMPONENT(X) \ - do { \ - final[X] += ((LdotN * LIGHTS[lid].diffuseMaterial[X] + LIGHTS[lid].ambientMaterial[X]) \ - + (FI * LIGHTS[lid].specularMaterial[X])) * att; \ - } while(0); \ + final[X] += ((LdotN * LIGHTS[lid].diffuseMaterial[X] + LIGHTS[lid].ambientMaterial[X]) \ + + (FI * LIGHTS[lid].specularMaterial[X])) * att; \ _PROCESS_COMPONENT(0); _PROCESS_COMPONENT(1);