fix (align) z value of last example
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@ -123,7 +123,7 @@ void DrawGLScene()
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glDisable(GL_BLEND);
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// RIGHT DOWN SECTION
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glTranslatef(4.0, 0.0, 0);
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glTranslatef(4.0, 0.0, -0.01);
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// This is basically the same as the RIGHT UPPER SECTION, except that the blue quad
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// is drawn first.
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// With depth test GL_LEQUAL, this means blending for the overlapping part
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