Call fsincos with angle degrees instead of passing in radians

This commit is contained in:
David Reichelt 2025-02-22 08:20:21 +00:00 committed by Luke Benstead
parent e71560f31b
commit 32e3f4374e

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@ -181,11 +181,11 @@ void APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
0.0f, 0.0f, 0.0f, 1.0f 0.0f, 0.0f, 0.0f, 1.0f
}; };
float r = DEG2RAD * angle;
#ifdef __DREAMCAST__ #ifdef __DREAMCAST__
float s, c; float s, c;
fsincos(r, &s, &c); fsincos(angle, &s, &c);
#else #else
float r = DEG2RAD * angle;
float c = cosf(r); float c = cosf(r);
float s = sinf(r); float s = sinf(r);
#endif #endif