next try.
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709942e69d
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@ -11,7 +11,7 @@
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#define likely(x) __builtin_expect(!!(x), 1)
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#define unlikely(x) __builtin_expect(!!(x), 0)
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#define SQ_BASE_ADDRESS (void*) 0xe0000000
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//#define SQ_BASE_ADDRESS (void*) 0xe0000000
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GL_FORCE_INLINE bool glIsVertex(const float flags) {
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@ -105,7 +105,7 @@ static inline void _glPushHeaderOrVertex(Vertex* v) {
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__asm__("pref @%0" : : "r"(sq));
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sq += 8;
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#endif
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pvr_sq_load(NULL, v, sizeof(Vertex), PVR_TA_INPUT);
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pvr_sq_load(NULL, v, sizeof(Vertex), PVR_DMA_TA);
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}
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static inline void _glClipEdge(const Vertex* const v1, const Vertex* const v2, Vertex* vout) {
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@ -136,7 +136,7 @@ static inline void _glClipEdge(const Vertex* const v1, const Vertex* const v2, V
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#define SPAN_SORT_CFG 0x005F8030
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static volatile uint32_t* PVR_LMMODE0 = (uint32_t*) 0xA05F6884;
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static volatile uint32_t *PVR_LMMODE1 = (uint32_t*) 0xA05F6888;
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static volatile uint32_t *QACR = (uint32_t*) 0xFF000038;
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//static volatile uint32_t *QACR = (uint32_t*) 0xFF000038;
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void SceneListSubmit(Vertex* v2, int n) {
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TRACE();
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@ -155,7 +155,7 @@ void SceneListSubmit(Vertex* v2, int n) {
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*PVR_LMMODE1 = 0;
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//Set QACR registers
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QACR[1] = QACR[0] = 0x11;
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// QACR[1] = QACR[0] = 0x11;
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#if CLIP_DEBUG
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Vertex* vertex = (Vertex*) src;
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@ -168,7 +168,7 @@ void SceneListSubmit(Vertex* v2, int n) {
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uint8_t visible_mask = 0;
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uint8_t counter = 0;
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sq = SQ_BASE_ADDRESS;
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//sq = SQ_BASE_ADDRESS;
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for(int i = 0; i < n; ++i, ++v2) {
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PREFETCH(v2 + 1);
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