fixed gluPerspective to use GLdouble instead of GLfloat for m4-single compilation.
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GL/glu.c
4
GL/glu.c
@ -4,9 +4,9 @@
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/* Set the Perspective */
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/* Set the Perspective */
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void APIENTRY gluPerspective(GLdouble angle, GLdouble aspect,
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void APIENTRY gluPerspective(GLdouble angle, GLdouble aspect,
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GLdouble znear, GLdouble zfar) {
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GLdouble znear, GLdouble zfar) {
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GLfloat fW, fH;
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GLdouble fW, fH;
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fH = tanf(angle * (M_PI / 360.0f)) * znear;
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fH = tan(angle * (M_PI / 360.0)) * znear;
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fW = fH * aspect;
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fW = fH * aspect;
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glFrustum(-fW, fW, -fH, fH, znear, zfar);
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glFrustum(-fW, fW, -fH, fH, znear, zfar);
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