Only initialize the texture buffer with zeros if it's a partial update
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@ -2160,9 +2160,11 @@ void APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint y
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bool pack = (needs_conversion & CONVERSION_TYPE_PACK) == CONVERSION_TYPE_PACK;
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needs_conversion &= ~CONVERSION_TYPE_PACK;
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// Initialize the entire buffer with zeros
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memset(conversionBuffer, 0, destBytes);
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// Only initialize the buffer with zeros if it's a partial update
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if (xoffset != 0 || yoffset != 0 || width != textureWidth || height != textureHeight) {
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memset(conversionBuffer, 0, destBytes);
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}
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// printf("Conversion type: %d, pack: %s\n", needs_conversion, pack ? "true" : "false");
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if (needs_conversion == CONVERSION_TYPE_CONVERT) {
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// printf("Performing conversion\n");
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for (uint32_t y = 0; y < height; ++y) {
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