From 70ceb70f0bdbef58f4616ac0374ebaee64b37f78 Mon Sep 17 00:00:00 2001 From: Luke Benstead Date: Mon, 11 Mar 2019 19:51:13 +0000 Subject: [PATCH] Fix invalid filter param --- samples/multitexture_arrays/main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/samples/multitexture_arrays/main.c b/samples/multitexture_arrays/main.c index e235022..27b57cf 100644 --- a/samples/multitexture_arrays/main.c +++ b/samples/multitexture_arrays/main.c @@ -46,13 +46,13 @@ void RenderCallback(GLuint texID0, GLuint texID1) { glActiveTextureARB(GL_TEXTURE0_ARB); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texID0); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); /* Bind multi-texture to GL_TEXTURE1_ARB and set texture parameters */ glActiveTextureARB(GL_TEXTURE1_ARB); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texID1); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); /* Set Blending Mode */