Change some constant values to match standard OpenGL values
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@ -55,7 +55,7 @@ __BEGIN_DECLS
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#define GL_FRONT_FACE 0x0B46
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/* Scissor box */
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#define GL_SCISSOR_TEST 0x0008 /* capability bit */
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_SCISSOR_BOX 0x0C10
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/* Stencil actions */
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@ -109,7 +109,7 @@ __BEGIN_DECLS
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#define GL_SRC_ALPHA_SATURATE 0x0308
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/* Misc texture constants */
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#define GL_TEXTURE_2D 0x0001 /* capability bit */
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_TEXTURE_MAG_FILTER 0x2800
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@ -204,7 +204,7 @@ __BEGIN_DECLS
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#define GL_CLIP_PLANE5 0x3005
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/* Fog */
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#define GL_FOG 0x0004 /* capability bit */
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#define GL_FOG 0x0B60
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#define GL_FOG_MODE 0x0B65
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#define GL_FOG_DENSITY 0x0B62
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#define GL_FOG_COLOR 0x0B66
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@ -226,7 +226,7 @@ __BEGIN_DECLS
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#define GL_FOG_HINT 0x0C54
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/* Lighting constants */
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#define GL_LIGHTING 0x0b50
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#define GL_LIGHTING 0x0b50
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#define GL_LIGHT0 0x4000
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#define GL_LIGHT1 0x4001
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