Add tests

This commit is contained in:
Luke Benstead 2026-04-20 22:23:31 +01:00
parent 71da98a0cd
commit 8743b0a5b9
8 changed files with 1123 additions and 1 deletions

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@ -420,7 +420,7 @@ static inline void CompilePolyHeader(PolyHeader *dst, const PolyContext *src) {
if(src->txr.enable == GPU_TEXTURE_DISABLE) {
/* Texturing was disabled so we simulate it with a white texture */
if(!DEFAULT_TEXTURE) {
DEFAULT_TEXTURE = GPUMemoryAlloc(8 * 8 * 2);
DEFAULT_TEXTURE = (uint8_t*) GPUMemoryAlloc(8 * 8 * 2);
for(int i = 0; i < 8 * 8 * 2; ++i) {
DEFAULT_TEXTURE[i] = 0xff;
}

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@ -32,8 +32,10 @@
#define VEC3_DOT(x1, y1, z1, x2, y2, z2, d) \
d = (x1 * x2) + (y1 * y2) + (z1 * z2)
#ifndef __cplusplus
struct PolyHeader;
struct PolyContext;
#endif
void UploadMatrix4x4(const Matrix4x4* mat);
void MultiplyMatrix4x4(const Matrix4x4* mat);

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@ -272,7 +272,9 @@ typedef enum {
#define G8IDX 2
#define B8IDX 3
#ifndef __cplusplus
struct SubmissionTarget;
#endif
PolyList* _glOpaquePolyList();
PolyList* _glPunchThruPolyList();

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@ -2,6 +2,10 @@
#include "../include/GL/gl.h"
#ifdef __cplusplus
extern "C" {
#endif
GLboolean _glNearZClippingEnabled();
GLboolean _glGPUStateIsDirty();
void _glGPUStateMarkClean();
@ -14,3 +18,7 @@ float* _glCurrentTexCoord1();
GLfloat _glGetHalfPointSize();
GLfloat _glGetHalfLineWidth();
#ifdef __cplusplus
}
#endif

576
tests/test_glcolor.h Normal file
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@ -0,0 +1,576 @@
#pragma once
#include "tools/test.h"
#include <stdint.h>
#include <GL/gl.h>
#include <GL/glkos.h>
/* Internal headers for direct state inspection */
#include "GL/state.h"
#include "GL/private.h"
/* =========================================================================
* GlColorTests
*
* Tests for glColor4f / glColor3f / glColor4ub / glColor3ub and their
* vector variants. Each call stores a normalised RGBA colour into the
* internal current-colour array in ARGB component order:
* index 0 = alpha (A8IDX)
* index 1 = red (R8IDX)
* index 2 = green (G8IDX)
* index 3 = blue (B8IDX)
* =========================================================================*/
class GlColorTests : public test::TestCase {
public:
void set_up() {
GLdcConfig config;
glKosInitConfig(&config);
config.texture_twiddle = false;
glKosInitEx(&config);
/* _glInitContext does not reset current_color, so do it explicitly
* here so every test starts from a known white default. */
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
void tear_down() {
glKosShutdown();
}
/* After set_up the current colour must be white (1,1,1,1). */
void test_default_color_is_white() {
float* color = _glCurrentColor();
assert_close(color[A8IDX], 1.0f, 0.001f);
assert_close(color[R8IDX], 1.0f, 0.001f);
assert_close(color[G8IDX], 1.0f, 0.001f);
assert_close(color[B8IDX], 1.0f, 0.001f);
}
/* glColor4f must store each component at its correct ARGB slot. */
void test_color4f_sets_rgba() {
glColor4f(0.25f, 0.5f, 0.75f, 0.9f);
float* color = _glCurrentColor();
assert_close(color[R8IDX], 0.25f, 0.001f);
assert_close(color[G8IDX], 0.50f, 0.001f);
assert_close(color[B8IDX], 0.75f, 0.001f);
assert_close(color[A8IDX], 0.90f, 0.001f);
}
/* Sanity check for a pure-red colour. */
void test_color4f_pure_red() {
glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
float* color = _glCurrentColor();
assert_close(color[R8IDX], 1.0f, 0.001f);
assert_close(color[G8IDX], 0.0f, 0.001f);
assert_close(color[B8IDX], 0.0f, 0.001f);
assert_close(color[A8IDX], 1.0f, 0.001f);
}
/* Sanity check for a pure-blue colour. */
void test_color4f_pure_blue() {
glColor4f(0.0f, 0.0f, 1.0f, 1.0f);
float* color = _glCurrentColor();
assert_close(color[R8IDX], 0.0f, 0.001f);
assert_close(color[G8IDX], 0.0f, 0.001f);
assert_close(color[B8IDX], 1.0f, 0.001f);
assert_close(color[A8IDX], 1.0f, 0.001f);
}
/* The second call must completely overwrite the first. */
void test_color4f_overwrites_previous_color() {
glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
glColor4f(0.0f, 1.0f, 0.0f, 0.5f);
float* color = _glCurrentColor();
assert_close(color[R8IDX], 0.0f, 0.001f);
assert_close(color[G8IDX], 1.0f, 0.001f);
assert_close(color[B8IDX], 0.0f, 0.001f);
assert_close(color[A8IDX], 0.5f, 0.001f);
}
/* glColor3f sets RGB and forces alpha to 1.0. */
void test_color3f_sets_rgb_and_forces_alpha_to_one() {
glColor3f(0.25f, 0.5f, 0.75f);
float* color = _glCurrentColor();
assert_close(color[R8IDX], 0.25f, 0.001f);
assert_close(color[G8IDX], 0.50f, 0.001f);
assert_close(color[B8IDX], 0.75f, 0.001f);
assert_close(color[A8IDX], 1.00f, 0.001f);
}
/* After a prior glColor4f with alpha=0, glColor3f must reset alpha to 1. */
void test_color3f_resets_alpha_to_one() {
glColor4f(0.5f, 0.5f, 0.5f, 0.0f);
glColor3f(1.0f, 0.0f, 0.0f);
float* color = _glCurrentColor();
assert_close(color[A8IDX], 1.0f, 0.001f);
}
/* glColor4ub must convert each byte to a normalised float. */
void test_color4ub_converts_bytes_to_normalized_floats() {
glColor4ub(255, 128, 64, 192);
float* color = _glCurrentColor();
assert_close(color[R8IDX], 255.0f / 255.0f, 0.005f);
assert_close(color[G8IDX], 128.0f / 255.0f, 0.005f);
assert_close(color[B8IDX], 64.0f / 255.0f, 0.005f);
assert_close(color[A8IDX], 192.0f / 255.0f, 0.005f);
}
/* 255 must map to exactly 1.0. */
void test_color4ub_max_values_map_to_one() {
glColor4ub(255, 255, 255, 255);
float* color = _glCurrentColor();
assert_close(color[R8IDX], 1.0f, 0.001f);
assert_close(color[G8IDX], 1.0f, 0.001f);
assert_close(color[B8IDX], 1.0f, 0.001f);
assert_close(color[A8IDX], 1.0f, 0.001f);
}
/* 0 must map to exactly 0.0. */
void test_color4ub_zero_values_map_to_zero() {
glColor4ub(0, 0, 0, 0);
float* color = _glCurrentColor();
assert_close(color[R8IDX], 0.0f, 0.001f);
assert_close(color[G8IDX], 0.0f, 0.001f);
assert_close(color[B8IDX], 0.0f, 0.001f);
assert_close(color[A8IDX], 0.0f, 0.001f);
}
/* glColor3ub sets RGB and forces alpha to 1.0. */
void test_color3ub_sets_rgb_and_forces_alpha_to_one() {
glColor3ub(255, 128, 64);
float* color = _glCurrentColor();
assert_close(color[R8IDX], 255.0f / 255.0f, 0.005f);
assert_close(color[G8IDX], 128.0f / 255.0f, 0.005f);
assert_close(color[B8IDX], 64.0f / 255.0f, 0.005f);
assert_close(color[A8IDX], 1.0f, 0.001f);
}
/* glColor4fv reads RGBA from array. */
void test_color4fv_sets_from_array() {
GLfloat c[4] = { 0.1f, 0.2f, 0.3f, 0.4f };
glColor4fv(c);
float* color = _glCurrentColor();
assert_close(color[R8IDX], 0.1f, 0.001f);
assert_close(color[G8IDX], 0.2f, 0.001f);
assert_close(color[B8IDX], 0.3f, 0.001f);
assert_close(color[A8IDX], 0.4f, 0.001f);
}
/* glColor3fv reads RGB from array and forces alpha to 1. */
void test_color3fv_sets_from_array_and_forces_alpha_to_one() {
GLfloat c[3] = { 0.5f, 0.6f, 0.7f };
glColor3fv(c);
float* color = _glCurrentColor();
assert_close(color[R8IDX], 0.5f, 0.001f);
assert_close(color[G8IDX], 0.6f, 0.001f);
assert_close(color[B8IDX], 0.7f, 0.001f);
assert_close(color[A8IDX], 1.0f, 0.001f);
}
/* glColor4ubv reads RGBA bytes from array. */
void test_color4ubv_sets_from_array() {
GLubyte c[4] = { 200, 100, 50, 150 };
glColor4ubv(c);
float* color = _glCurrentColor();
assert_close(color[R8IDX], 200.0f / 255.0f, 0.005f);
assert_close(color[G8IDX], 100.0f / 255.0f, 0.005f);
assert_close(color[B8IDX], 50.0f / 255.0f, 0.005f);
assert_close(color[A8IDX], 150.0f / 255.0f, 0.005f);
}
/* glColor3ubv reads RGB bytes and forces alpha to 1. */
void test_color3ubv_sets_from_array_and_forces_alpha_to_one() {
GLubyte c[3] = { 255, 0, 128 };
glColor3ubv(c);
float* color = _glCurrentColor();
assert_close(color[R8IDX], 1.0f, 0.001f);
assert_close(color[G8IDX], 0.0f, 0.001f);
assert_close(color[B8IDX], 128.0f / 255.0f, 0.005f);
assert_close(color[A8IDX], 1.0f, 0.001f);
}
/* Valid colour calls must not produce a GL error. */
void test_color_calls_produce_no_gl_error() {
glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
assert_equal(glGetError(), (GLenum)GL_NO_ERROR);
glColor3f(0.5f, 0.5f, 0.5f);
assert_equal(glGetError(), (GLenum)GL_NO_ERROR);
glColor4ub(128, 128, 128, 255);
assert_equal(glGetError(), (GLenum)GL_NO_ERROR);
glColor3ub(200, 100, 50);
assert_equal(glGetError(), (GLenum)GL_NO_ERROR);
}
};
/* =========================================================================
* GlColorPointerTests
*
* Tests for glColorPointer. Verifies that the AttribPointer for colour
* (ATTRIB_LIST.colour) stores the correct size, type, stride and data
* pointer, that stride=0 triggers the automatic stride calculation, and
* that invalid size arguments raise GL_INVALID_VALUE.
* =========================================================================*/
class GlColorPointerTests : public test::TestCase {
public:
void set_up() {
GLdcConfig config;
glKosInitConfig(&config);
config.texture_twiddle = false;
glKosInitEx(&config);
/* Reset enabled flags _glInitAttributePointers does not do this. */
ATTRIB_LIST.enabled = 0;
}
void tear_down() {
glKosShutdown();
}
/* size=4, GL_FLOAT: stride auto-calculated to 4*4=16. */
void test_colorpointer_size4_float_stores_metadata() {
GLfloat colors[12] = {};
glColorPointer(4, GL_FLOAT, 0, colors);
assert_equal(glGetError(), (GLenum)GL_NO_ERROR);
assert_equal(ATTRIB_LIST.colour.size, 4);
assert_equal(ATTRIB_LIST.colour.type, (GLenum)GL_FLOAT);
assert_equal(ATTRIB_LIST.colour.stride, (GLsizei)(4 * sizeof(GLfloat)));
assert_equal(ATTRIB_LIST.colour.ptr, (const void*)colors);
}
/* size=3, GL_FLOAT: stride auto-calculated to 3*4=12. */
void test_colorpointer_size3_float_stores_metadata() {
GLfloat colors[9] = {};
glColorPointer(3, GL_FLOAT, 0, colors);
assert_equal(glGetError(), (GLenum)GL_NO_ERROR);
assert_equal(ATTRIB_LIST.colour.size, 3);
assert_equal(ATTRIB_LIST.colour.type, (GLenum)GL_FLOAT);
assert_equal(ATTRIB_LIST.colour.stride, (GLsizei)(3 * sizeof(GLfloat)));
}
/* size=4, GL_UNSIGNED_BYTE: stride auto-calculated to 4*1=4. */
void test_colorpointer_size4_ubyte_stores_metadata() {
GLubyte colors[12] = {};
glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
assert_equal(glGetError(), (GLenum)GL_NO_ERROR);
assert_equal(ATTRIB_LIST.colour.size, 4);
assert_equal(ATTRIB_LIST.colour.type, (GLenum)GL_UNSIGNED_BYTE);
assert_equal(ATTRIB_LIST.colour.stride, (GLsizei)(4 * sizeof(GLubyte)));
}
/* size=3, GL_UNSIGNED_BYTE: stride auto-calculated to 3*1=3. */
void test_colorpointer_size3_ubyte_stores_metadata() {
GLubyte colors[9] = {};
glColorPointer(3, GL_UNSIGNED_BYTE, 0, colors);
assert_equal(glGetError(), (GLenum)GL_NO_ERROR);
assert_equal(ATTRIB_LIST.colour.size, 3);
assert_equal(ATTRIB_LIST.colour.type, (GLenum)GL_UNSIGNED_BYTE);
assert_equal(ATTRIB_LIST.colour.stride, (GLsizei)(3 * sizeof(GLubyte)));
}
/* GL_BGRA is a valid size token; stride becomes 4 bytes for UNSIGNED_BYTE. */
void test_colorpointer_bgra_ubyte_is_valid() {
GLubyte colors[12] = {};
glColorPointer(GL_BGRA, GL_UNSIGNED_BYTE, 0, colors);
assert_equal(glGetError(), (GLenum)GL_NO_ERROR);
assert_equal(ATTRIB_LIST.colour.size, (GLint)GL_BGRA);
assert_equal(ATTRIB_LIST.colour.type, (GLenum)GL_UNSIGNED_BYTE);
/* 4 bytes per colour element */
assert_equal(ATTRIB_LIST.colour.stride, (GLsizei)4);
}
/* size=1 is not a legal value; GL_INVALID_VALUE must be raised. */
void test_colorpointer_size1_raises_invalid_value() {
GLfloat colors[4] = {};
glColorPointer(1, GL_FLOAT, 0, colors);
assert_equal(glGetError(), (GLenum)GL_INVALID_VALUE);
}
/* size=2 is not a legal value; GL_INVALID_VALUE must be raised. */
void test_colorpointer_size2_raises_invalid_value() {
GLfloat colors[8] = {};
glColorPointer(2, GL_FLOAT, 0, colors);
assert_equal(glGetError(), (GLenum)GL_INVALID_VALUE);
}
/* Automatic stride for float4 = 16 bytes. */
void test_colorpointer_auto_stride_float4() {
GLfloat colors[12] = {};
glColorPointer(4, GL_FLOAT, 0, colors);
assert_equal(ATTRIB_LIST.colour.stride, (GLsizei)(4 * sizeof(GLfloat)));
}
/* Automatic stride for float3 = 12 bytes. */
void test_colorpointer_auto_stride_float3() {
GLfloat colors[9] = {};
glColorPointer(3, GL_FLOAT, 0, colors);
assert_equal(ATTRIB_LIST.colour.stride, (GLsizei)(3 * sizeof(GLfloat)));
}
/* Automatic stride for ubyte4 = 4 bytes. */
void test_colorpointer_auto_stride_ubyte4() {
GLubyte colors[12] = {};
glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
assert_equal(ATTRIB_LIST.colour.stride, (GLsizei)(4 * sizeof(GLubyte)));
}
/* An explicit non-zero stride must be kept unchanged. */
void test_colorpointer_explicit_stride_is_preserved() {
GLfloat colors[12] = {};
glColorPointer(4, GL_FLOAT, 32, colors);
assert_equal(ATTRIB_LIST.colour.stride, (GLsizei)32);
}
/* The data pointer must be stored verbatim. */
void test_colorpointer_stores_pointer() {
GLfloat colors[12] = {};
glColorPointer(4, GL_FLOAT, 0, colors);
assert_equal(ATTRIB_LIST.colour.ptr, (const void*)colors);
}
/* A NULL pointer is accepted without raising an error. */
void test_colorpointer_null_pointer_is_accepted() {
glColorPointer(4, GL_FLOAT, 0, NULL);
assert_equal(glGetError(), (GLenum)GL_NO_ERROR);
}
/* Calling glColorPointer must mark the colour attribute as dirty.
* Uses size=3 to guarantee a state change from the size=4 default
* initialised by _glInitAttributePointers, avoiding the
* _glStateUnchanged early-return path. */
void test_colorpointer_marks_colour_attribute_dirty() {
GLfloat colors[9] = {};
ATTRIB_LIST.dirty = 0;
glColorPointer(3, GL_FLOAT, 0, colors);
assert_true(ATTRIB_LIST.dirty & COLOR_ENABLED_FLAG);
}
};
/* =========================================================================
* GlSecondaryColorPointerTests
*
* Mirrors GlColorPointerTests for the secondary (offset) colour pointer
* stored in ATTRIB_LIST.s_color.
* =========================================================================*/
class GlSecondaryColorPointerTests : public test::TestCase {
public:
void set_up() {
GLdcConfig config;
glKosInitConfig(&config);
config.texture_twiddle = false;
glKosInitEx(&config);
ATTRIB_LIST.enabled = 0;
}
void tear_down() {
glKosShutdown();
}
/* size=4, GL_FLOAT: basic happy path. */
void test_secondary_colorpointer_size4_float_stores_metadata() {
GLfloat colors[12] = {};
glSecondaryColorPointer(4, GL_FLOAT, 0, colors);
assert_equal(glGetError(), (GLenum)GL_NO_ERROR);
assert_equal(ATTRIB_LIST.s_color.size, 4);
assert_equal(ATTRIB_LIST.s_color.type, (GLenum)GL_FLOAT);
assert_equal(ATTRIB_LIST.s_color.stride, (GLsizei)(4 * sizeof(GLfloat)));
assert_equal(ATTRIB_LIST.s_color.ptr, (const void*)colors);
}
/* size=3, GL_FLOAT: three-component secondary colour. */
void test_secondary_colorpointer_size3_float_stores_metadata() {
GLfloat colors[9] = {};
glSecondaryColorPointer(3, GL_FLOAT, 0, colors);
assert_equal(glGetError(), (GLenum)GL_NO_ERROR);
assert_equal(ATTRIB_LIST.s_color.size, 3);
assert_equal(ATTRIB_LIST.s_color.type, (GLenum)GL_FLOAT);
assert_equal(ATTRIB_LIST.s_color.stride, (GLsizei)(3 * sizeof(GLfloat)));
}
/* GL_BGRA is a valid size for secondary colour. */
void test_secondary_colorpointer_bgra_ubyte_is_valid() {
GLubyte colors[12] = {};
glSecondaryColorPointer(GL_BGRA, GL_UNSIGNED_BYTE, 0, colors);
assert_equal(glGetError(), (GLenum)GL_NO_ERROR);
assert_equal(ATTRIB_LIST.s_color.size, (GLint)GL_BGRA);
assert_equal(ATTRIB_LIST.s_color.type, (GLenum)GL_UNSIGNED_BYTE);
assert_equal(ATTRIB_LIST.s_color.stride, (GLsizei)4);
}
/* size=1 must raise GL_INVALID_VALUE. */
void test_secondary_colorpointer_size1_raises_invalid_value() {
GLfloat colors[4] = {};
glSecondaryColorPointer(1, GL_FLOAT, 0, colors);
assert_equal(glGetError(), (GLenum)GL_INVALID_VALUE);
}
/* size=2 must raise GL_INVALID_VALUE. */
void test_secondary_colorpointer_size2_raises_invalid_value() {
GLfloat colors[8] = {};
glSecondaryColorPointer(2, GL_FLOAT, 0, colors);
assert_equal(glGetError(), (GLenum)GL_INVALID_VALUE);
}
/* Automatic stride for float4. */
void test_secondary_colorpointer_auto_stride_float4() {
GLfloat colors[12] = {};
glSecondaryColorPointer(4, GL_FLOAT, 0, colors);
assert_equal(ATTRIB_LIST.s_color.stride, (GLsizei)(4 * sizeof(GLfloat)));
}
/* Automatic stride for ubyte3. */
void test_secondary_colorpointer_auto_stride_ubyte3() {
GLubyte colors[9] = {};
glSecondaryColorPointer(3, GL_UNSIGNED_BYTE, 0, colors);
assert_equal(ATTRIB_LIST.s_color.stride, (GLsizei)(3 * sizeof(GLubyte)));
}
/* An explicit stride must be preserved. */
void test_secondary_colorpointer_explicit_stride_is_preserved() {
GLfloat colors[12] = {};
glSecondaryColorPointer(4, GL_FLOAT, 24, colors);
assert_equal(ATTRIB_LIST.s_color.stride, (GLsizei)24);
}
/* Data pointer must be stored verbatim. */
void test_secondary_colorpointer_stores_pointer() {
GLfloat colors[12] = {};
glSecondaryColorPointer(4, GL_FLOAT, 0, colors);
assert_equal(ATTRIB_LIST.s_color.ptr, (const void*)colors);
}
/* Calling glSecondaryColorPointer must dirty the s_color attribute.
* _glInitAttributePointers does not touch s_color, so its state
* persists across tests. Zeroing it here guarantees a state
* change so _glStateUnchanged does not short-circuit the call. */
void test_secondary_colorpointer_marks_attribute_dirty() {
memset(&ATTRIB_LIST.s_color, 0, sizeof(ATTRIB_LIST.s_color));
GLfloat colors[12] = {};
ATTRIB_LIST.dirty = 0;
glSecondaryColorPointer(4, GL_FLOAT, 0, colors);
assert_true(ATTRIB_LIST.dirty & S_COLOR_ENABLED_FLAG);
}
};
/* =========================================================================
* GlClientStateTests
*
* Tests for glEnableClientState / glDisableClientState. Verifies that the
* appropriate flag bits in ATTRIB_LIST.enabled are set or cleared, that the
* dirty flag is updated, and that invalid enumerants raise GL_INVALID_ENUM.
* =========================================================================*/
class GlClientStateTests : public test::TestCase {
public:
void set_up() {
GLdcConfig config;
glKosInitConfig(&config);
config.texture_twiddle = false;
glKosInitEx(&config);
/* Clear all enabled flags for a clean baseline. */
ATTRIB_LIST.enabled = 0;
}
void tear_down() {
glKosShutdown();
}
/* Enabling GL_COLOR_ARRAY must set COLOR_ENABLED_FLAG. */
void test_enable_color_array_sets_flag() {
glEnableClientState(GL_COLOR_ARRAY);
assert_true(ATTRIB_LIST.enabled & COLOR_ENABLED_FLAG);
}
/* Disabling GL_COLOR_ARRAY must clear COLOR_ENABLED_FLAG. */
void test_disable_color_array_clears_flag() {
glEnableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
assert_false(ATTRIB_LIST.enabled & COLOR_ENABLED_FLAG);
}
/* Enabling GL_VERTEX_ARRAY must set VERTEX_ENABLED_FLAG. */
void test_enable_vertex_array_sets_flag() {
glEnableClientState(GL_VERTEX_ARRAY);
assert_true(ATTRIB_LIST.enabled & VERTEX_ENABLED_FLAG);
}
/* Disabling GL_VERTEX_ARRAY must clear VERTEX_ENABLED_FLAG. */
void test_disable_vertex_array_clears_flag() {
glEnableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
assert_false(ATTRIB_LIST.enabled & VERTEX_ENABLED_FLAG);
}
/* Enabling GL_NORMAL_ARRAY must set NORMAL_ENABLED_FLAG. */
void test_enable_normal_array_sets_flag() {
glEnableClientState(GL_NORMAL_ARRAY);
assert_true(ATTRIB_LIST.enabled & NORMAL_ENABLED_FLAG);
}
/* Disabling GL_NORMAL_ARRAY must clear NORMAL_ENABLED_FLAG. */
void test_disable_normal_array_clears_flag() {
glEnableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
assert_false(ATTRIB_LIST.enabled & NORMAL_ENABLED_FLAG);
}
/* With client texture unit 0, GL_TEXTURE_COORD_ARRAY sets UV_ENABLED_FLAG. */
void test_enable_texture_coord_array_sets_uv_flag() {
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
assert_true(ATTRIB_LIST.enabled & UV_ENABLED_FLAG);
}
/* Disabling GL_TEXTURE_COORD_ARRAY clears UV_ENABLED_FLAG. */
void test_disable_texture_coord_array_clears_uv_flag() {
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
assert_false(ATTRIB_LIST.enabled & UV_ENABLED_FLAG);
}
/* Multiple arrays can be enabled independently. */
void test_multiple_arrays_enabled_simultaneously() {
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
assert_true(ATTRIB_LIST.enabled & VERTEX_ENABLED_FLAG);
assert_true(ATTRIB_LIST.enabled & COLOR_ENABLED_FLAG);
assert_true(ATTRIB_LIST.enabled & NORMAL_ENABLED_FLAG);
}
/* Disabling one array must not affect others. */
void test_disable_one_array_does_not_affect_others() {
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
assert_true (ATTRIB_LIST.enabled & VERTEX_ENABLED_FLAG);
assert_false(ATTRIB_LIST.enabled & COLOR_ENABLED_FLAG);
}
/* An invalid cap must raise GL_INVALID_ENUM. */
void test_enable_invalid_cap_raises_invalid_enum() {
glEnableClientState(0xDEAD);
assert_equal(glGetError(), (GLenum)GL_INVALID_ENUM);
}
/* An invalid cap on disable must raise GL_INVALID_ENUM. */
void test_disable_invalid_cap_raises_invalid_enum() {
glDisableClientState(0xDEAD);
assert_equal(glGetError(), (GLenum)GL_INVALID_ENUM);
}
/* Enabling an array must mark the corresponding dirty bit. */
void test_enable_color_array_marks_dirty() {
ATTRIB_LIST.dirty = 0;
glEnableClientState(GL_COLOR_ARRAY);
assert_true(ATTRIB_LIST.dirty & COLOR_ENABLED_FLAG);
}
/* Disabling an array must also mark the dirty bit so that the function
* pointer is recomputed on the next draw. */
void test_disable_color_array_marks_dirty() {
glEnableClientState(GL_COLOR_ARRAY);
ATTRIB_LIST.dirty = 0;
glDisableClientState(GL_COLOR_ARRAY);
assert_true(ATTRIB_LIST.dirty & COLOR_ENABLED_FLAG);
}
};

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@ -0,0 +1,11 @@
#include "tools/test.h"
class ZClipTests : public test::TestCase {
public:
void test_case_000() {
}
};

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@ -0,0 +1,522 @@
#pragma once
#include "tools/test.h"
#include <stdint.h>
#include <GL/gl.h>
#include <GL/glkos.h>
/*
* Internal headers needed to inspect the Tile Accelerator (TA) submission
* buffers directly after a draw call.
*
* After glDrawArrays / glEnd, the GL driver fills one of three poly-lists
* (OP_LIST / PT_LIST / TR_LIST). Each list is an AlignedVector whose
* elements are 64-byte Vertex structs. The first element in the vector
* after a draw is a PolyHeader (also 64 bytes), followed by the actual
* vertex data.
*
* This file tests:
* - That the expected number of PolyHeader + Vertex entries appear
* in OP_LIST after various draw calls.
* - That the GPU_CMD_VERTEX / GPU_CMD_VERTEX_EOL flags are set on
* the correct vertices.
* - That the PolyHeader command word is valid.
* - That primary colour set via glColor* or glColorPointer appears
* correctly in each submitted vertex's argb[] field.
*/
#include "GL/private.h"
#include "containers/aligned_vector.h"
/* =========================================================================
* PVRVertexSubmissionTests
* =========================================================================*/
class PVRVertexSubmissionTests : public test::TestCase {
public:
void set_up() {
GLdcConfig config;
glKosInitConfig(&config);
config.texture_twiddle = false;
glKosInitEx(&config);
/* Explicit clean slate for colour and client-state. */
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
ATTRIB_LIST.enabled = 0;
}
void tear_down() {
glKosShutdown();
}
/* Convenience: cast element i of a list to Vertex*. */
static Vertex* vertex_at(PolyList* list, uint32_t i) {
return (Vertex*) aligned_vector_at(&list->vector, i);
}
/* -----------------------------------------------------------------------
* Basic list structure
* -------------------------------------------------------------------- */
/* OP_LIST must be empty before the first draw call. */
void test_op_list_is_empty_before_any_draw() {
assert_equal(aligned_vector_size(&OP_LIST.vector), 0u);
}
/* Drawing a single triangle via immediate mode must produce exactly
* one PolyHeader and three vertices (four elements total). */
void test_immediate_triangle_produces_four_list_entries() {
glBegin(GL_TRIANGLES);
glVertex3f(-1.0f, -1.0f, 0.5f);
glVertex3f( 1.0f, -1.0f, 0.5f);
glVertex3f( 0.0f, 1.0f, 0.5f);
glEnd();
assert_equal(aligned_vector_size(&OP_LIST.vector), 4u);
}
/* A second triangle drawn while GPU state is unchanged must not add
* another PolyHeader, yielding 4 + 3 = 7 entries. */
void test_second_triangle_without_state_change_shares_header() {
glBegin(GL_TRIANGLES);
glVertex3f(-1.0f, -1.0f, 0.5f);
glVertex3f( 1.0f, -1.0f, 0.5f);
glVertex3f( 0.0f, 1.0f, 0.5f);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(-0.5f, -0.5f, 0.5f);
glVertex3f( 0.5f, -0.5f, 0.5f);
glVertex3f( 0.0f, 0.5f, 0.5f);
glEnd();
/* 1 header + 3 verts + 3 verts = 7 */
assert_equal(aligned_vector_size(&OP_LIST.vector), 7u);
}
/* After glKosSwapBuffers the list must be cleared. */
void test_op_list_is_empty_after_swap_buffers() {
glBegin(GL_TRIANGLES);
glVertex3f(-1.0f, -1.0f, 0.5f);
glVertex3f( 1.0f, -1.0f, 0.5f);
glVertex3f( 0.0f, 1.0f, 0.5f);
glEnd();
glKosSwapBuffers();
assert_equal(aligned_vector_size(&OP_LIST.vector), 0u);
}
/* -----------------------------------------------------------------------
* PolyHeader validation
* -------------------------------------------------------------------- */
/* The PolyHeader command word must have the polygon-header type bits
* set (upper byte = 0x80) as defined by GPU_CMD_POLYHDR = 0x80840000. */
void test_poly_header_has_correct_upper_byte() {
glBegin(GL_TRIANGLES);
glVertex3f(0.0f, 0.0f, 0.5f);
glVertex3f(1.0f, 0.0f, 0.5f);
glVertex3f(0.0f, 1.0f, 0.5f);
glEnd();
PolyHeader* hdr = (PolyHeader*) aligned_vector_at(&OP_LIST.vector, 0);
/* Top byte must be 0x80 (polygon-header command). */
assert_equal(hdr->cmd & 0xFF000000u, 0x80000000u);
}
/* For the opaque list the blend word in mode2 must encode ONE/ZERO. */
void test_opaque_poly_header_blend_is_one_zero() {
glBegin(GL_TRIANGLES);
glVertex3f(0.0f, 0.0f, 0.5f);
glVertex3f(1.0f, 0.0f, 0.5f);
glVertex3f(0.0f, 1.0f, 0.5f);
glEnd();
PolyHeader* hdr = (PolyHeader*) aligned_vector_at(&OP_LIST.vector, 0);
/* src blend = GPU_BLEND_ONE (1) in bits 31-29 of mode2 */
uint32_t src = (hdr->mode2 >> GPU_TA_PM2_SRCBLEND_SHIFT) & 0x7;
/* dst blend = GPU_BLEND_ZERO (0) in bits 28-26 of mode2 */
uint32_t dst = (hdr->mode2 >> GPU_TA_PM2_DSTBLEND_SHIFT) & 0x7;
assert_equal(src, (uint32_t)GPU_BLEND_ONE);
assert_equal(dst, (uint32_t)GPU_BLEND_ZERO);
}
/* -----------------------------------------------------------------------
* Vertex flag tests
* -------------------------------------------------------------------- */
/* For GL_TRIANGLES, vertices 0 and 1 of the strip carry GPU_CMD_VERTEX;
* vertex 2 (end of triangle) carries GPU_CMD_VERTEX_EOL. */
void test_triangle_vertex_flags_are_set_correctly() {
glBegin(GL_TRIANGLES);
glVertex3f(-1.0f, -1.0f, 0.5f);
glVertex3f( 1.0f, -1.0f, 0.5f);
glVertex3f( 0.0f, 1.0f, 0.5f);
glEnd();
/* Index 0 is the PolyHeader; vertices start at index 1. */
Vertex* v0 = vertex_at(&OP_LIST, 1);
Vertex* v1 = vertex_at(&OP_LIST, 2);
Vertex* v2 = vertex_at(&OP_LIST, 3);
assert_equal(v0->flags, (uint32_t)GPU_CMD_VERTEX);
assert_equal(v1->flags, (uint32_t)GPU_CMD_VERTEX);
assert_equal(v2->flags, (uint32_t)GPU_CMD_VERTEX_EOL);
}
/* For two back-to-back GL_TRIANGLES the EOL flag must appear on every
* third vertex (indices 3 and 6 within the combined list). */
void test_two_triangles_have_eol_on_every_third_vertex() {
glBegin(GL_TRIANGLES);
glVertex3f(-1.0f, -1.0f, 0.5f);
glVertex3f( 1.0f, -1.0f, 0.5f);
glVertex3f( 0.0f, 1.0f, 0.5f);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(-0.5f, -0.5f, 0.5f);
glVertex3f( 0.5f, -0.5f, 0.5f);
glVertex3f( 0.0f, 0.5f, 0.5f);
glEnd();
/* 1 header + 6 vertices (indices 1..6) */
assert_equal(vertex_at(&OP_LIST, 1)->flags, (uint32_t)GPU_CMD_VERTEX);
assert_equal(vertex_at(&OP_LIST, 2)->flags, (uint32_t)GPU_CMD_VERTEX);
assert_equal(vertex_at(&OP_LIST, 3)->flags, (uint32_t)GPU_CMD_VERTEX_EOL);
assert_equal(vertex_at(&OP_LIST, 4)->flags, (uint32_t)GPU_CMD_VERTEX);
assert_equal(vertex_at(&OP_LIST, 5)->flags, (uint32_t)GPU_CMD_VERTEX);
assert_equal(vertex_at(&OP_LIST, 6)->flags, (uint32_t)GPU_CMD_VERTEX_EOL);
}
/* -----------------------------------------------------------------------
* Immediate-mode colour tests
* -------------------------------------------------------------------- */
/* A single colour set before all vertices must appear identically in
* every submitted vertex (alpha, red, green, blue in ARGB order). */
void test_immediate_single_color_appears_in_all_vertices() {
/* Set a distinctive colour: R=1, G=0, B=0, A=1 */
glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
glBegin(GL_TRIANGLES);
glVertex3f(-1.0f, -1.0f, 0.5f);
glVertex3f( 1.0f, -1.0f, 0.5f);
glVertex3f( 0.0f, 1.0f, 0.5f);
glEnd();
for(uint32_t i = 1; i <= 3; ++i) {
Vertex* v = vertex_at(&OP_LIST, i);
assert_close(v->argb[A8IDX], 1.0f, 0.001f);
assert_close(v->argb[R8IDX], 1.0f, 0.001f);
assert_close(v->argb[G8IDX], 0.0f, 0.001f);
assert_close(v->argb[B8IDX], 0.0f, 0.001f);
}
}
/* glColor4ub must also produce the correct normalised float values in
* the submitted vertices. */
void test_immediate_color4ub_appears_correctly_in_vertex() {
glColor4ub(0, 255, 0, 255); /* green */
glBegin(GL_TRIANGLES);
glVertex3f(-1.0f, -1.0f, 0.5f);
glVertex3f( 1.0f, -1.0f, 0.5f);
glVertex3f( 0.0f, 1.0f, 0.5f);
glEnd();
Vertex* v = vertex_at(&OP_LIST, 1);
assert_close(v->argb[A8IDX], 1.0f, 0.005f);
assert_close(v->argb[R8IDX], 0.0f, 0.005f);
assert_close(v->argb[G8IDX], 1.0f, 0.005f);
assert_close(v->argb[B8IDX], 0.0f, 0.005f);
}
/* Changing the colour between vertex calls must produce per-vertex
* colour variation in the submitted list. */
void test_immediate_per_vertex_colors_are_distinct() {
glBegin(GL_TRIANGLES);
glColor4f(1.0f, 0.0f, 0.0f, 1.0f); /* red */
glVertex3f(-1.0f, -1.0f, 0.5f);
glColor4f(0.0f, 1.0f, 0.0f, 1.0f); /* green */
glVertex3f( 1.0f, -1.0f, 0.5f);
glColor4f(0.0f, 0.0f, 1.0f, 1.0f); /* blue */
glVertex3f( 0.0f, 1.0f, 0.5f);
glEnd();
Vertex* v0 = vertex_at(&OP_LIST, 1); /* red */
Vertex* v1 = vertex_at(&OP_LIST, 2); /* green */
Vertex* v2 = vertex_at(&OP_LIST, 3); /* blue */
/* v0 = red */
assert_close(v0->argb[R8IDX], 1.0f, 0.001f);
assert_close(v0->argb[G8IDX], 0.0f, 0.001f);
assert_close(v0->argb[B8IDX], 0.0f, 0.001f);
assert_close(v0->argb[A8IDX], 1.0f, 0.001f);
/* v1 = green */
assert_close(v1->argb[R8IDX], 0.0f, 0.001f);
assert_close(v1->argb[G8IDX], 1.0f, 0.001f);
assert_close(v1->argb[B8IDX], 0.0f, 0.001f);
assert_close(v1->argb[A8IDX], 1.0f, 0.001f);
/* v2 = blue */
assert_close(v2->argb[R8IDX], 0.0f, 0.001f);
assert_close(v2->argb[G8IDX], 0.0f, 0.001f);
assert_close(v2->argb[B8IDX], 1.0f, 0.001f);
assert_close(v2->argb[A8IDX], 1.0f, 0.001f);
}
/* glColor3f (no alpha) must result in alpha=1 in the submitted vertex. */
void test_immediate_color3f_vertex_has_full_alpha() {
glColor3f(0.5f, 0.25f, 0.1f);
glBegin(GL_TRIANGLES);
glVertex3f(-1.0f, -1.0f, 0.5f);
glVertex3f( 1.0f, -1.0f, 0.5f);
glVertex3f( 0.0f, 1.0f, 0.5f);
glEnd();
Vertex* v = vertex_at(&OP_LIST, 1);
assert_close(v->argb[A8IDX], 1.0f, 0.001f);
assert_close(v->argb[R8IDX], 0.5f, 0.001f);
assert_close(v->argb[G8IDX], 0.25f, 0.001f);
assert_close(v->argb[B8IDX], 0.1f, 0.001f);
}
/* -----------------------------------------------------------------------
* Vertex-array colour tests (glColorPointer path)
* -------------------------------------------------------------------- */
/* When no colour array is active the current colour (set via glColor*)
* must be used for every submitted vertex. */
void test_no_color_pointer_uses_current_color_for_all_vertices() {
glColor4f(0.5f, 0.25f, 0.1f, 0.8f);
GLfloat verts[] = {
-1.0f, -1.0f, 0.5f,
1.0f, -1.0f, 0.5f,
0.0f, 1.0f, 0.5f
};
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, verts);
glDrawArrays(GL_TRIANGLES, 0, 3);
glDisableClientState(GL_VERTEX_ARRAY);
Vertex* v = vertex_at(&OP_LIST, 1);
assert_close(v->argb[R8IDX], 0.5f, 0.001f);
assert_close(v->argb[G8IDX], 0.25f, 0.001f);
assert_close(v->argb[B8IDX], 0.1f, 0.001f);
assert_close(v->argb[A8IDX], 0.8f, 0.001f);
}
/* Colours supplied via glColorPointer (GL_FLOAT, size 4, RGBA order)
* must reach the submitted vertices in ARGB layout.
*
* _readColour4fARGB treats the input as RGBA and writes:
* argb[R8IDX] = input[0] argb[G8IDX] = input[1]
* argb[B8IDX] = input[2] argb[A8IDX] = input[3]
*/
void test_color_pointer_float4_rgba_stored_correctly() {
GLfloat verts[] = {
-1.0f, -1.0f, 0.5f,
1.0f, -1.0f, 0.5f,
0.0f, 1.0f, 0.5f
};
/* RGBA float colours: red, green, blue */
GLfloat colors[] = {
1.0f, 0.0f, 0.0f, 1.0f, /* red */
0.0f, 1.0f, 0.0f, 1.0f, /* green */
0.0f, 0.0f, 1.0f, 1.0f /* blue */
};
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, verts);
glColorPointer(4, GL_FLOAT, 0, colors);
glDrawArrays(GL_TRIANGLES, 0, 3);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
Vertex* v0 = vertex_at(&OP_LIST, 1); /* red */
Vertex* v1 = vertex_at(&OP_LIST, 2); /* green */
Vertex* v2 = vertex_at(&OP_LIST, 3); /* blue */
/* v0 = red */
assert_close(v0->argb[R8IDX], 1.0f, 0.001f);
assert_close(v0->argb[G8IDX], 0.0f, 0.001f);
assert_close(v0->argb[B8IDX], 0.0f, 0.001f);
assert_close(v0->argb[A8IDX], 1.0f, 0.001f);
/* v1 = green */
assert_close(v1->argb[R8IDX], 0.0f, 0.001f);
assert_close(v1->argb[G8IDX], 1.0f, 0.001f);
assert_close(v1->argb[B8IDX], 0.0f, 0.001f);
assert_close(v1->argb[A8IDX], 1.0f, 0.001f);
/* v2 = blue */
assert_close(v2->argb[R8IDX], 0.0f, 0.001f);
assert_close(v2->argb[G8IDX], 0.0f, 0.001f);
assert_close(v2->argb[B8IDX], 1.0f, 0.001f);
assert_close(v2->argb[A8IDX], 1.0f, 0.001f);
}
/* Same test as above but using GL_UNSIGNED_BYTE colours (RGBA order). */
void test_color_pointer_ubyte4_rgba_stored_correctly() {
GLfloat verts[] = {
-1.0f, -1.0f, 0.5f,
1.0f, -1.0f, 0.5f,
0.0f, 1.0f, 0.5f
};
/* RGBA ubyte colours: red, green, blue */
GLubyte colors[] = {
255, 0, 0, 255, /* red */
0, 255, 0, 255, /* green */
0, 0, 255, 255 /* blue */
};
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, verts);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
glDrawArrays(GL_TRIANGLES, 0, 3);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
Vertex* v0 = vertex_at(&OP_LIST, 1);
Vertex* v1 = vertex_at(&OP_LIST, 2);
Vertex* v2 = vertex_at(&OP_LIST, 3);
/* v0 = red */
assert_close(v0->argb[R8IDX], 1.0f, 0.005f);
assert_close(v0->argb[G8IDX], 0.0f, 0.005f);
assert_close(v0->argb[B8IDX], 0.0f, 0.005f);
assert_close(v0->argb[A8IDX], 1.0f, 0.005f);
/* v1 = green */
assert_close(v1->argb[R8IDX], 0.0f, 0.005f);
assert_close(v1->argb[G8IDX], 1.0f, 0.005f);
assert_close(v1->argb[B8IDX], 0.0f, 0.005f);
assert_close(v1->argb[A8IDX], 1.0f, 0.005f);
/* v2 = blue */
assert_close(v2->argb[R8IDX], 0.0f, 0.005f);
assert_close(v2->argb[G8IDX], 0.0f, 0.005f);
assert_close(v2->argb[B8IDX], 1.0f, 0.005f);
assert_close(v2->argb[A8IDX], 1.0f, 0.005f);
}
/* Three-component float colour pointer (GL_FLOAT, size 3).
* _readColour3fARGB reads RGB and forces alpha to 1.0. */
void test_color_pointer_float3_rgb_forces_alpha_to_one() {
GLfloat verts[] = {
-1.0f, -1.0f, 0.5f,
1.0f, -1.0f, 0.5f,
0.0f, 1.0f, 0.5f
};
/* RGB float colours only (no alpha channel) */
GLfloat colors[] = {
0.5f, 0.0f, 0.0f, /* dark red */
0.0f, 0.5f, 0.0f, /* dark green */
0.0f, 0.0f, 0.5f /* dark blue */
};
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, verts);
glColorPointer(3, GL_FLOAT, 0, colors);
glDrawArrays(GL_TRIANGLES, 0, 3);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
Vertex* v0 = vertex_at(&OP_LIST, 1);
/* Alpha must be 1 even though input has no alpha channel. */
assert_close(v0->argb[A8IDX], 1.0f, 0.001f);
assert_close(v0->argb[R8IDX], 0.5f, 0.001f);
assert_close(v0->argb[G8IDX], 0.0f, 0.001f);
assert_close(v0->argb[B8IDX], 0.0f, 0.001f);
Vertex* v1 = vertex_at(&OP_LIST, 2);
assert_close(v1->argb[A8IDX], 1.0f, 0.001f);
assert_close(v1->argb[R8IDX], 0.0f, 0.001f);
assert_close(v1->argb[G8IDX], 0.5f, 0.001f);
assert_close(v1->argb[B8IDX], 0.0f, 0.001f);
}
/* Using glDrawElements with an index array must produce the same vertex
* colours as the equivalent glDrawArrays call. */
void test_draw_elements_colour_matches_draw_arrays() {
GLfloat verts[] = {
-1.0f, -1.0f, 0.5f, /* 0 */
1.0f, -1.0f, 0.5f, /* 1 */
0.0f, 1.0f, 0.5f /* 2 */
};
GLfloat colors[] = {
0.2f, 0.4f, 0.6f, 1.0f, /* 0 */
0.3f, 0.5f, 0.7f, 1.0f, /* 1 */
0.4f, 0.6f, 0.8f, 1.0f /* 2 */
};
GLubyte indices[] = { 0, 1, 2 };
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, verts);
glColorPointer(4, GL_FLOAT, 0, colors);
glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, indices);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
Vertex* v0 = vertex_at(&OP_LIST, 1);
assert_close(v0->argb[R8IDX], 0.2f, 0.001f);
assert_close(v0->argb[G8IDX], 0.4f, 0.001f);
assert_close(v0->argb[B8IDX], 0.6f, 0.001f);
assert_close(v0->argb[A8IDX], 1.0f, 0.001f);
}
/* Blending enabled must route geometry to TR_LIST, not OP_LIST. */
void test_blended_triangle_goes_to_tr_list() {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBegin(GL_TRIANGLES);
glColor4f(1.0f, 0.0f, 0.0f, 0.5f);
glVertex3f(-1.0f, -1.0f, 0.5f);
glVertex3f( 1.0f, -1.0f, 0.5f);
glVertex3f( 0.0f, 1.0f, 0.5f);
glEnd();
/* Opaque list must remain empty. */
assert_equal(aligned_vector_size(&OP_LIST.vector), 0u);
/* Transparent list must have 1 header + 3 vertices. */
assert_equal(aligned_vector_size(&TR_LIST.vector), 4u);
glDisable(GL_BLEND);
}
/* Colours in the TR_LIST must also reflect what was submitted. */
void test_blended_triangle_colour_in_tr_list() {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0.0f, 1.0f, 0.0f, 0.5f); /* semi-transparent green */
glBegin(GL_TRIANGLES);
glVertex3f(-1.0f, -1.0f, 0.5f);
glVertex3f( 1.0f, -1.0f, 0.5f);
glVertex3f( 0.0f, 1.0f, 0.5f);
glEnd();
Vertex* v = (Vertex*) aligned_vector_at(&TR_LIST.vector, 1);
assert_close(v->argb[R8IDX], 0.0f, 0.001f);
assert_close(v->argb[G8IDX], 1.0f, 0.001f);
assert_close(v->argb[B8IDX], 0.0f, 0.001f);
assert_close(v->argb[A8IDX], 0.5f, 0.001f);
glDisable(GL_BLEND);
}
};

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@ -26,6 +26,7 @@
#include <algorithm>
#include <fstream>
#include <memory>
#include <cstdint>
#define assert_equal(expected, actual) _assert_equal((expected), (actual), __FILE__, __LINE__)
#define assert_not_equal(expected, actual) _assert_not_equal((expected), (actual), __FILE__, __LINE__)