glXYZPointer methods now avoid recomputing state when only the data pointer changes
It is relatively common to call glXYZPointer multiple times with a different pointer but the same type/size
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a1b104c918
commit
91b59ceca8
64
GL/draw.c
64
GL/draw.c
@ -1253,7 +1253,6 @@ GL_FORCE_INLINE GLuint calcFinalVertices(GLenum mode, GLuint count) {
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}
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GL_FORCE_INLINE void submitVertices(GLenum mode, GLsizei first, GLuint count, GLenum type, const GLvoid* indices) {
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SubmissionTarget* const target = &SUBMISSION_TARGET;
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AlignedVector* const extras = target->extras;
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@ -1324,7 +1323,6 @@ GL_FORCE_INLINE void submitVertices(GLenum mode, GLsizei first, GLuint count, GL
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_glMatrixLoadModelViewProjection();
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}
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/* If we're FAST_PATH_ENABLED, then this will do the transform for us */
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generate(target, mode, first, count, (GLubyte*) indices, type);
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if(_glIsLightingEnabled()){
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@ -1468,28 +1466,25 @@ void APIENTRY glClientActiveTextureARB(GLenum texture) {
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ACTIVE_CLIENT_TEXTURE = (texture == GL_TEXTURE1_ARB) ? 1 : 0;
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}
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GL_FORCE_INLINE GLboolean _glComparePointers(AttribPointer* p, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) {
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return (p->size == size && p->type == type && p->stride == stride && p->ptr == pointer);
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// Used to avoid checking and updating attribute related state unless necessary
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GL_FORCE_INLINE GLboolean _glStateUnchanged(AttribPointer* p, GLint size, GLenum type, GLsizei stride) {
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return (p->size == size && p->type == type && p->stride == stride);
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}
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void APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {
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TRACE();
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stride = (stride) ? stride : size * byte_size(type);
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AttribPointer* tointer = (ACTIVE_CLIENT_TEXTURE == 0) ? &ATTRIB_POINTERS.uv : &ATTRIB_POINTERS.st;
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tointer->ptr = pointer;
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if(_glStateUnchanged(tointer, size, type, stride)) return;
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if(size < 1 || size > 4) {
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_glKosThrowError(GL_INVALID_VALUE, __func__);
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return;
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}
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stride = (stride) ? stride : size * byte_size(type);
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AttribPointer* tointer = (ACTIVE_CLIENT_TEXTURE == 0) ? &ATTRIB_POINTERS.uv : &ATTRIB_POINTERS.st;
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if(_glComparePointers(tointer, size, type, stride, pointer)) {
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// No Change
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return;
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}
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tointer->ptr = pointer;
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tointer->stride = stride;
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tointer->type = type;
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tointer->size = size;
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@ -1497,22 +1492,19 @@ void APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const G
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_glRecalcFastPath();
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}
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void APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {
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void APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {
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TRACE();
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stride = (stride) ? stride : (size * byte_size(type));
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ATTRIB_POINTERS.vertex.ptr = pointer;
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if(_glStateUnchanged(&ATTRIB_POINTERS.vertex, size, type, stride)) return;
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if(size < 2 || size > 4) {
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_glKosThrowError(GL_INVALID_VALUE, __func__);
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return;
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}
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stride = (stride) ? stride : (size * byte_size(ATTRIB_POINTERS.vertex.type));
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if(_glComparePointers(&ATTRIB_POINTERS.vertex, size, type, stride, pointer)) {
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// No Change
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return;
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}
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ATTRIB_POINTERS.vertex.ptr = pointer;
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ATTRIB_POINTERS.vertex.stride = stride;
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ATTRIB_POINTERS.vertex.type = type;
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ATTRIB_POINTERS.vertex.size = size;
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@ -1523,19 +1515,16 @@ void APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const G
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void APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {
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TRACE();
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stride = (stride) ? stride : ((size == GL_BGRA) ? 4 : size) * byte_size(type);
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ATTRIB_POINTERS.colour.ptr = pointer;
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if(_glStateUnchanged(&ATTRIB_POINTERS.colour, size, type, stride)) return;
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if(size != 3 && size != 4 && size != GL_BGRA) {
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_glKosThrowError(GL_INVALID_VALUE, __func__);
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return;
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}
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stride = (stride) ? stride : ((size == GL_BGRA) ? 4 : size) * byte_size(type);
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if(_glComparePointers(&ATTRIB_POINTERS.colour, size, type, stride, pointer)) {
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// No Change
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return;
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}
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ATTRIB_POINTERS.colour.ptr = pointer;
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ATTRIB_POINTERS.colour.type = type;
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ATTRIB_POINTERS.colour.size = size;
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ATTRIB_POINTERS.colour.stride = stride;
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@ -1557,18 +1546,15 @@ void APIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid * poin
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0
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};
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stride = (stride) ? stride : ATTRIB_POINTERS.normal.size * byte_size(type);
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ATTRIB_POINTERS.normal.ptr = pointer;
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if(_glStateUnchanged(&ATTRIB_POINTERS.normal, 3, type, stride)) return;
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if(_glCheckValidEnum(type, validTypes, __func__) != 0) {
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return;
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}
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stride = (stride) ? stride : ATTRIB_POINTERS.normal.size * byte_size(type);
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if(_glComparePointers(&ATTRIB_POINTERS.normal, 3, type, stride, pointer)) {
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// No Change
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return;
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}
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ATTRIB_POINTERS.normal.ptr = pointer;
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ATTRIB_POINTERS.normal.size = (type == GL_UNSIGNED_INT_2_10_10_10_REV) ? 1 : 3;
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ATTRIB_POINTERS.normal.stride = stride;
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ATTRIB_POINTERS.normal.type = type;
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