Fix failing test
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@ -188,6 +188,11 @@ public:
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/* ------------------------------------------------- glTexSubImage2D */
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void test_subimage_updates_only_target_region() {
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/* The 2-wide RGB sub-image below is tightly packed (6 bytes/row), so it
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* does not satisfy the default GL_UNPACK_ALIGNMENT of 4 (which would pad
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* each row to 8 bytes). Tell GL the rows are tightly packed. */
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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/* Start with an all-black 16x16 RGB565 texture. */
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std::vector<uint8_t> img(16 * 16 * 3, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, img.data());
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@ -78,6 +78,10 @@ public:
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glDepthFunc(GL_LESS);
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glShadeModel(GL_SMOOTH);
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/* Restore the spec default so a test that changes pixel-store state
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* doesn't leak into the next (we no longer re-init per test). */
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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glBindTexture(GL_TEXTURE_2D, 0);
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glMatrixMode(GL_PROJECTION); glLoadIdentity();
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