Merge branch 'mirrored_repeat' into 'master'

Mirrored repeat should not touch clamp state.

See merge request simulant/GLdc!164
This commit is contained in:
Luke Benstead 2025-07-16 21:12:10 +00:00
commit a4fb80c279

View File

@ -1905,7 +1905,6 @@ void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) {
break;
case GL_MIRRORED_REPEAT:
active->uv_wrap &= ~CLAMP_U;
active->uv_wrap |= MIRROR_U;
break;
}
@ -1924,7 +1923,6 @@ void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) {
break;
case GL_MIRRORED_REPEAT:
active->uv_wrap &= ~CLAMP_V;
active->uv_wrap |= MIRROR_V;
break;
}