Make GL_MULTISAMPLE not throw an error

This commit is contained in:
Luke Benstead 2024-08-28 22:39:05 +01:00
parent 8594684f93
commit ab24e2db35

View File

@ -495,9 +495,12 @@ GLAPI void APIENTRY glEnable(GLenum cap) {
case GL_TEXTURE_TWIDDLE_KOS:
_glSetTextureTwiddle(GL_TRUE);
break;
default:
_glKosThrowError(GL_INVALID_VALUE, __func__);
break;
case GL_MULTISAMPLE:
// Not supported, but not an error
break;
default:
_glKosThrowError(GL_INVALID_VALUE, __func__);
break;
}
}
@ -601,9 +604,12 @@ GLAPI void APIENTRY glDisable(GLenum cap) {
case GL_TEXTURE_TWIDDLE_KOS:
_glSetTextureTwiddle(GL_FALSE);
break;
default:
_glKosThrowError(GL_INVALID_VALUE, __func__);
break;
case GL_MULTISAMPLE:
// Not supported, but not an error
break;
default:
_glKosThrowError(GL_INVALID_VALUE, __func__);
break;
}
}