Don't fail when passing GL_TEXTURE_BINDING_CUBE_MAP_ARB to glGet
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@ -2,6 +2,7 @@
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#include <string.h>
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#include <stdio.h>
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#include "../include/GL/glext.h"
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#include "private.h"
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GLfloat HALF_LINE_WIDTH = 1.0f / 2.0f;
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GLfloat HALF_POINT_SIZE = 1.0f / 2.0f;
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@ -1009,7 +1010,10 @@ void APIENTRY glGetIntegerv(GLenum pname, GLint *params) {
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break;
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case GL_TEXTURE_BINDING_2D:
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*params = (_glGetBoundTexture()) ? _glGetBoundTexture()->index : 0;
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break;
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break;
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case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
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*params = 0; // Cube maps not supported
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break;
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case GL_DEPTH_FUNC:
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*params = GPUState.depth_func;
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break;
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@ -8,6 +8,7 @@
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#ifndef __GL_GLEXT_H
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#define __GL_GLEXT_H
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#include "gl.h"
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#include <sys/cdefs.h>
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__BEGIN_DECLS
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