Calculate read attribute functions when attribute states changes, instead of at every draw call

This commit is contained in:
UnknownShadow200 2025-02-01 15:38:59 +11:00
parent 2a2849d5e9
commit bdecf90d64
4 changed files with 611 additions and 616 deletions

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@ -68,6 +68,7 @@ set(
containers/aligned_vector.c containers/aligned_vector.c
containers/named_array.c containers/named_array.c
containers/stack.c containers/stack.c
GL/attributes.c
GL/draw.c GL/draw.c
GL/error.c GL/error.c
GL/flush.c GL/flush.c

567
GL/attributes.c Normal file
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@ -0,0 +1,567 @@
#include <stdio.h>
#include <stdint.h>
#include <string.h>
#include <stdlib.h>
#include <math.h>
#include <limits.h>
#include "private.h"
#include "platform.h"
AttribPointerList ATTRIB_POINTERS;
GLuint ENABLED_VERTEX_ATTRIBUTES = 0;
static const float ONE_OVER_TWO_FIVE_FIVE = 1.0f / 255.0f;
extern inline GLuint _glRecalcFastPath();
GL_FORCE_INLINE GLsizei byte_size(GLenum type) {
switch(type) {
case GL_BYTE: return sizeof(GLbyte);
case GL_UNSIGNED_BYTE: return sizeof(GLubyte);
case GL_SHORT: return sizeof(GLshort);
case GL_UNSIGNED_SHORT: return sizeof(GLushort);
case GL_INT: return sizeof(GLint);
case GL_UNSIGNED_INT: return sizeof(GLuint);
case GL_DOUBLE: return sizeof(GLdouble);
case GL_UNSIGNED_INT_2_10_10_10_REV: return sizeof(GLuint);
case GL_FLOAT:
default: return sizeof(GLfloat);
}
}
static void _readVertexData3f3f(const GLubyte* __restrict__ in, GLubyte* __restrict__ out) {
vec3cpy(out, in);
}
// 10:10:10:2REV format
static void _readVertexData1i3f(const GLubyte* in, GLubyte* out) {
static const float MULTIPLIER = 1.0f / 1023.0f;
GLfloat* output = (GLfloat*) out;
union {
int value;
struct {
signed int x: 10;
signed int y: 10;
signed int z: 10;
signed int w: 2;
} bits;
} input;
input.value = *((const GLint*) in);
output[0] = (2.0f * (float) input.bits.x + 1.0f) * MULTIPLIER;
output[1] = (2.0f * (float) input.bits.y + 1.0f) * MULTIPLIER;
output[2] = (2.0f * (float) input.bits.z + 1.0f) * MULTIPLIER;
}
static void _readVertexData3us3f(const GLubyte* in, GLubyte* out) {
const GLushort* input = (const GLushort*) in;
float* output = (float*) out;
output[0] = input[0];
output[1] = input[1];
output[2] = input[2];
}
static void _readVertexData3ui3f(const GLubyte* in, GLubyte* out) {
const GLuint* input = (const GLuint*) in;
float* output = (float*) out;
output[0] = input[0];
output[1] = input[1];
output[2] = input[2];
}
static void _readVertexData3ub3f(const GLubyte* input, GLubyte* out) {
float* output = (float*) out;
output[0] = input[0] * ONE_OVER_TWO_FIVE_FIVE;
output[1] = input[1] * ONE_OVER_TWO_FIVE_FIVE;
output[2] = input[2] * ONE_OVER_TWO_FIVE_FIVE;
}
static void _readVertexData2f2f(const GLubyte* in, GLubyte* out) {
vec2cpy(out, in);
}
static void _readVertexData2f3f(const GLubyte* in, GLubyte* out) {
const float* input = (const float*) in;
float* output = (float*) out;
vec2cpy(output, input);
output[2] = 0.0f;
}
static void _readVertexData2ub3f(const GLubyte* input, GLubyte* out) {
float* output = (float*) out;
output[0] = input[0] * ONE_OVER_TWO_FIVE_FIVE;
output[1] = input[1] * ONE_OVER_TWO_FIVE_FIVE;
output[2] = 0.0f;
}
static void _readVertexData2us3f(const GLubyte* in, GLubyte* out) {
const GLushort* input = (const GLushort*) in;
float* output = (float*) out;
output[0] = input[0];
output[1] = input[1];
output[2] = 0.0f;
}
static void _readVertexData2us2f(const GLubyte* in, GLubyte* out) {
const GLushort* input = (const GLushort*) in;
float* output = (float*) out;
output[0] = (float)input[0] / SHRT_MAX;
output[1] = (float)input[1] / SHRT_MAX;
}
static void _readVertexData2ui2f(const GLubyte* in, GLubyte* out) {
const GLuint* input = (const GLuint*) in;
float* output = (float*) out;
output[0] = input[0];
output[1] = input[1];
}
static void _readVertexData2ub2f(const GLubyte* input, GLubyte* out) {
float* output = (float*) out;
output[0] = input[0] * ONE_OVER_TWO_FIVE_FIVE;
output[1] = input[1] * ONE_OVER_TWO_FIVE_FIVE;
}
static void _readVertexData2ui3f(const GLubyte* in, GLubyte* out) {
const GLuint* input = (const GLuint*) in;
float* output = (float*) out;
output[0] = input[0];
output[1] = input[1];
output[2] = 0.0f;
}
static void _readVertexData4ubARGB(const GLubyte* input, GLubyte* output) {
output[R8IDX] = input[0];
output[G8IDX] = input[1];
output[B8IDX] = input[2];
output[A8IDX] = input[3];
}
static void _readVertexData4fARGB(const GLubyte* in, GLubyte* output) {
const float* input = (const float*) in;
output[R8IDX] = (GLubyte) clamp(input[0] * 255.0f, 0, 255);
output[G8IDX] = (GLubyte) clamp(input[1] * 255.0f, 0, 255);
output[B8IDX] = (GLubyte) clamp(input[2] * 255.0f, 0, 255);
output[A8IDX] = (GLubyte) clamp(input[3] * 255.0f, 0, 255);
}
static void _readVertexData3fARGB(const GLubyte* in, GLubyte* output) {
const float* input = (const float*) in;
output[R8IDX] = (GLubyte) clamp(input[0] * 255.0f, 0, 255);
output[G8IDX] = (GLubyte) clamp(input[1] * 255.0f, 0, 255);
output[B8IDX] = (GLubyte) clamp(input[2] * 255.0f, 0, 255);
output[A8IDX] = 255;
}
static void _readVertexData3ubARGB(const GLubyte* __restrict__ input, GLubyte* __restrict__ output) {
output[R8IDX] = input[0];
output[G8IDX] = input[1];
output[B8IDX] = input[2];
output[A8IDX] = 255;
}
static void _readVertexData4ubRevARGB(const GLubyte* __restrict__ input, GLubyte* __restrict__ output) {
argbcpy(output, input);
}
static void _readVertexData4fRevARGB(const GLubyte* __restrict__ in, GLubyte* __restrict__ output) {
const float* input = (const float*) in;
output[0] = (GLubyte) clamp(input[0] * 255.0f, 0, 255);
output[1] = (GLubyte) clamp(input[1] * 255.0f, 0, 255);
output[2] = (GLubyte) clamp(input[2] * 255.0f, 0, 255);
output[3] = (GLubyte) clamp(input[3] * 255.0f, 0, 255);
}
static void _fillWithNegZVE(const GLubyte* __restrict__ input, GLubyte* __restrict__ out) {
_GL_UNUSED(input);
typedef struct {
float x, y, z;
} V;
static const V NegZ = {0.0f, 0.0f, -1.0f};
*((V*) out) = NegZ;
}
static void _fillWhiteARGB(const GLubyte* __restrict__ input, GLubyte* __restrict__ output) {
_GL_UNUSED(input);
*((uint32_t*) output) = ~0;
}
static void _fillZero2f(const GLubyte* __restrict__ input, GLubyte* __restrict__ out) {
_GL_UNUSED(input);
memset(out, 0, sizeof(float) * 2);
}
static void _readVertexData3usARGB(const GLubyte* input, GLubyte* output) {
_GL_UNUSED(input);
_GL_UNUSED(output);
gl_assert(0 && "Not Implemented");
}
static void _readVertexData3uiARGB(const GLubyte* input, GLubyte* output) {
_GL_UNUSED(input);
_GL_UNUSED(output);
gl_assert(0 && "Not Implemented");
}
static void _readVertexData4usARGB(const GLubyte* input, GLubyte* output) {
_GL_UNUSED(input);
_GL_UNUSED(output);
gl_assert(0 && "Not Implemented");
}
static void _readVertexData4uiARGB(const GLubyte* input, GLubyte* output) {
_GL_UNUSED(input);
_GL_UNUSED(output);
gl_assert(0 && "Not Implemented");
}
static void _readVertexData4usRevARGB(const GLubyte* input, GLubyte* output) {
_GL_UNUSED(input);
_GL_UNUSED(output);
gl_assert(0 && "Not Implemented");
}
static void _readVertexData4uiRevARGB(const GLubyte* input, GLubyte* output) {
_GL_UNUSED(input);
_GL_UNUSED(output);
gl_assert(0 && "Not Implemented");
}
static ReadAttributeFunc calcReadDiffuseFunc() {
if((ENABLED_VERTEX_ATTRIBUTES & DIFFUSE_ENABLED_FLAG) != DIFFUSE_ENABLED_FLAG) {
/* Just fill the whole thing white if the attribute is disabled */
return _fillWhiteARGB;
}
switch(ATTRIB_POINTERS.colour.type) {
default:
case GL_DOUBLE:
case GL_FLOAT:
return (ATTRIB_POINTERS.colour.size == 3) ? _readVertexData3fARGB:
(ATTRIB_POINTERS.colour.size == 4) ? _readVertexData4fARGB:
_readVertexData4fRevARGB;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
return (ATTRIB_POINTERS.colour.size == 3) ? _readVertexData3ubARGB:
(ATTRIB_POINTERS.colour.size == 4) ? _readVertexData4ubARGB:
_readVertexData4ubRevARGB;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
return (ATTRIB_POINTERS.colour.size == 3) ? _readVertexData3usARGB:
(ATTRIB_POINTERS.colour.size == 4) ? _readVertexData4usARGB:
_readVertexData4usRevARGB;
case GL_INT:
case GL_UNSIGNED_INT:
return (ATTRIB_POINTERS.colour.size == 3) ? _readVertexData3uiARGB:
(ATTRIB_POINTERS.colour.size == 4) ? _readVertexData4uiARGB:
_readVertexData4uiRevARGB;
}
}
static ReadAttributeFunc calcReadPositionFunc() {
switch(ATTRIB_POINTERS.vertex.type) {
default:
case GL_DOUBLE:
case GL_FLOAT:
return (ATTRIB_POINTERS.vertex.size == 3) ? _readVertexData3f3f:
_readVertexData2f3f;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
return (ATTRIB_POINTERS.vertex.size == 3) ? _readVertexData3ub3f:
_readVertexData2ub3f;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
return (ATTRIB_POINTERS.vertex.size == 3) ? _readVertexData3us3f:
_readVertexData2us3f;
case GL_INT:
case GL_UNSIGNED_INT:
return (ATTRIB_POINTERS.vertex.size == 3) ? _readVertexData3ui3f:
_readVertexData2ui3f;
}
}
static ReadAttributeFunc calcReadUVFunc() {
if((ENABLED_VERTEX_ATTRIBUTES & UV_ENABLED_FLAG) != UV_ENABLED_FLAG) {
return _fillZero2f;
}
switch(ATTRIB_POINTERS.uv.type) {
default:
case GL_DOUBLE:
case GL_FLOAT:
return _readVertexData2f2f;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
return _readVertexData2ub2f;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
return _readVertexData2us2f;
case GL_INT:
case GL_UNSIGNED_INT:
return _readVertexData2ui2f;
}
}
static ReadAttributeFunc calcReadSTFunc() {
if((ENABLED_VERTEX_ATTRIBUTES & ST_ENABLED_FLAG) != ST_ENABLED_FLAG) {
return _fillZero2f;
}
switch(ATTRIB_POINTERS.st.type) {
default:
case GL_DOUBLE:
case GL_FLOAT:
return _readVertexData2f2f;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
return _readVertexData2ub2f;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
return _readVertexData2us2f;
case GL_INT:
case GL_UNSIGNED_INT:
return _readVertexData2ui2f;
}
}
static ReadAttributeFunc calcReadNormalFunc() {
if((ENABLED_VERTEX_ATTRIBUTES & NORMAL_ENABLED_FLAG) != NORMAL_ENABLED_FLAG) {
return _fillWithNegZVE;
}
switch(ATTRIB_POINTERS.normal.type) {
default:
case GL_DOUBLE:
case GL_FLOAT:
return _readVertexData3f3f;
break;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
return _readVertexData3ub3f;
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
return _readVertexData3us3f;
break;
case GL_INT:
case GL_UNSIGNED_INT:
return _readVertexData3ui3f;
break;
case GL_UNSIGNED_INT_2_10_10_10_REV:
return _readVertexData1i3f;
break;
}
}
void APIENTRY glEnableClientState(GLenum cap) {
TRACE();
switch(cap) {
case GL_VERTEX_ARRAY:
ENABLED_VERTEX_ATTRIBUTES |= VERTEX_ENABLED_FLAG;
break;
case GL_COLOR_ARRAY:
ENABLED_VERTEX_ATTRIBUTES |= DIFFUSE_ENABLED_FLAG;
break;
case GL_NORMAL_ARRAY:
ENABLED_VERTEX_ATTRIBUTES |= NORMAL_ENABLED_FLAG;
break;
case GL_TEXTURE_COORD_ARRAY:
(ACTIVE_CLIENT_TEXTURE) ?
(ENABLED_VERTEX_ATTRIBUTES |= ST_ENABLED_FLAG):
(ENABLED_VERTEX_ATTRIBUTES |= UV_ENABLED_FLAG);
break;
default:
_glKosThrowError(GL_INVALID_ENUM, __func__);
}
/* It's possible that we called glVertexPointer and friends before
* calling glEnableClientState, so we should recheck to make sure
* everything is in the right format with this new information */
_glRecalcFastPath();
}
void APIENTRY glDisableClientState(GLenum cap) {
TRACE();
switch(cap) {
case GL_VERTEX_ARRAY:
ENABLED_VERTEX_ATTRIBUTES &= ~VERTEX_ENABLED_FLAG;
break;
case GL_COLOR_ARRAY:
ENABLED_VERTEX_ATTRIBUTES &= ~DIFFUSE_ENABLED_FLAG;
break;
case GL_NORMAL_ARRAY:
ENABLED_VERTEX_ATTRIBUTES &= ~NORMAL_ENABLED_FLAG;
break;
case GL_TEXTURE_COORD_ARRAY:
(ACTIVE_CLIENT_TEXTURE) ?
(ENABLED_VERTEX_ATTRIBUTES &= ~ST_ENABLED_FLAG):
(ENABLED_VERTEX_ATTRIBUTES &= ~UV_ENABLED_FLAG);
break;
default:
_glKosThrowError(GL_INVALID_ENUM, __func__);
}
/* State changed, recalculate */
_glRecalcFastPath();
}
// Used to avoid checking and updating attribute related state unless necessary
GL_FORCE_INLINE GLboolean _glStateUnchanged(AttribPointer* p, GLint size, GLenum type, GLsizei stride) {
return (p->size == size && p->type == type && p->stride == stride);
}
void APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {
TRACE();
stride = (stride) ? stride : size * byte_size(type);
AttribPointer* tointer = (ACTIVE_CLIENT_TEXTURE == 0) ? &ATTRIB_POINTERS.uv : &ATTRIB_POINTERS.st;
tointer->ptr = pointer;
if(_glStateUnchanged(tointer, size, type, stride)) return;
if(size < 1 || size > 4) {
_glKosThrowError(GL_INVALID_VALUE, __func__);
return;
}
tointer->stride = stride;
tointer->type = type;
tointer->size = size;
ATTRIB_POINTERS.uv_func = calcReadUVFunc();
ATTRIB_POINTERS.st_func = calcReadSTFunc();
_glRecalcFastPath();
}
void APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {
TRACE();
stride = (stride) ? stride : (size * byte_size(type));
ATTRIB_POINTERS.vertex.ptr = pointer;
if(_glStateUnchanged(&ATTRIB_POINTERS.vertex, size, type, stride)) return;
if(size < 2 || size > 4) {
_glKosThrowError(GL_INVALID_VALUE, __func__);
return;
}
ATTRIB_POINTERS.vertex.stride = stride;
ATTRIB_POINTERS.vertex.type = type;
ATTRIB_POINTERS.vertex.size = size;
ATTRIB_POINTERS.vertex_func = calcReadPositionFunc();
_glRecalcFastPath();
}
void APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {
TRACE();
stride = (stride) ? stride : ((size == GL_BGRA) ? 4 : size) * byte_size(type);
ATTRIB_POINTERS.colour.ptr = pointer;
if(_glStateUnchanged(&ATTRIB_POINTERS.colour, size, type, stride)) return;
if(size != 3 && size != 4 && size != GL_BGRA) {
_glKosThrowError(GL_INVALID_VALUE, __func__);
return;
}
ATTRIB_POINTERS.colour.type = type;
ATTRIB_POINTERS.colour.size = size;
ATTRIB_POINTERS.colour.stride = stride;
ATTRIB_POINTERS.colour_func = calcReadDiffuseFunc();
_glRecalcFastPath();
}
void APIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer) {
TRACE();
GLint validTypes[] = {
GL_DOUBLE,
GL_FLOAT,
GL_BYTE,
GL_UNSIGNED_BYTE,
GL_INT,
GL_UNSIGNED_INT,
GL_UNSIGNED_INT_2_10_10_10_REV,
0
};
stride = (stride) ? stride : ATTRIB_POINTERS.normal.size * byte_size(type);
ATTRIB_POINTERS.normal.ptr = pointer;
if(_glStateUnchanged(&ATTRIB_POINTERS.normal, 3, type, stride)) return;
if(_glCheckValidEnum(type, validTypes, __func__) != 0) {
return;
}
ATTRIB_POINTERS.normal.size = (type == GL_UNSIGNED_INT_2_10_10_10_REV) ? 1 : 3;
ATTRIB_POINTERS.normal.stride = stride;
ATTRIB_POINTERS.normal.type = type;
ATTRIB_POINTERS.normal_func = calcReadNormalFunc();
_glRecalcFastPath();
}
void _glInitAttributePointers() {
TRACE();
ATTRIB_POINTERS.vertex.ptr = NULL;
ATTRIB_POINTERS.vertex.stride = 0;
ATTRIB_POINTERS.vertex.type = GL_FLOAT;
ATTRIB_POINTERS.vertex.size = 4;
ATTRIB_POINTERS.vertex_func = calcReadPositionFunc();
ATTRIB_POINTERS.colour.ptr = NULL;
ATTRIB_POINTERS.colour.stride = 0;
ATTRIB_POINTERS.colour.type = GL_FLOAT;
ATTRIB_POINTERS.colour.size = 4;
ATTRIB_POINTERS.colour_func = calcReadDiffuseFunc();
ATTRIB_POINTERS.uv.ptr = NULL;
ATTRIB_POINTERS.uv.stride = 0;
ATTRIB_POINTERS.uv.type = GL_FLOAT;
ATTRIB_POINTERS.uv.size = 4;
ATTRIB_POINTERS.uv_func = calcReadUVFunc();
ATTRIB_POINTERS.st.ptr = NULL;
ATTRIB_POINTERS.st.stride = 0;
ATTRIB_POINTERS.st.type = GL_FLOAT;
ATTRIB_POINTERS.st.size = 4;
ATTRIB_POINTERS.st_func = calcReadSTFunc();
ATTRIB_POINTERS.normal.ptr = NULL;
ATTRIB_POINTERS.normal.stride = 0;
ATTRIB_POINTERS.normal.type = GL_FLOAT;
ATTRIB_POINTERS.normal.size = 3;
ATTRIB_POINTERS.normal_func = calcReadNormalFunc();
}

637
GL/draw.c
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@ -8,15 +8,8 @@
#include "private.h" #include "private.h"
#include "platform.h" #include "platform.h"
AttribPointerList ATTRIB_POINTERS;
GLuint ENABLED_VERTEX_ATTRIBUTES = 0;
GLuint FAST_PATH_ENABLED = GL_FALSE; GLuint FAST_PATH_ENABLED = GL_FALSE;
GLubyte ACTIVE_CLIENT_TEXTURE;
static GLubyte ACTIVE_CLIENT_TEXTURE = 0;
static const float ONE_OVER_TWO_FIVE_FIVE = 1.0f / 255.0f;
extern inline GLuint _glRecalcFastPath();
extern GLboolean AUTOSORT_ENABLED; extern GLboolean AUTOSORT_ENABLED;
@ -25,296 +18,6 @@ extern GLboolean AUTOSORT_ENABLED;
while(i--) while(i--)
void _glInitAttributePointers() {
TRACE();
ATTRIB_POINTERS.vertex.ptr = NULL;
ATTRIB_POINTERS.vertex.stride = 0;
ATTRIB_POINTERS.vertex.type = GL_FLOAT;
ATTRIB_POINTERS.vertex.size = 4;
ATTRIB_POINTERS.colour.ptr = NULL;
ATTRIB_POINTERS.colour.stride = 0;
ATTRIB_POINTERS.colour.type = GL_FLOAT;
ATTRIB_POINTERS.colour.size = 4;
ATTRIB_POINTERS.uv.ptr = NULL;
ATTRIB_POINTERS.uv.stride = 0;
ATTRIB_POINTERS.uv.type = GL_FLOAT;
ATTRIB_POINTERS.uv.size = 4;
ATTRIB_POINTERS.st.ptr = NULL;
ATTRIB_POINTERS.st.stride = 0;
ATTRIB_POINTERS.st.type = GL_FLOAT;
ATTRIB_POINTERS.st.size = 4;
ATTRIB_POINTERS.normal.ptr = NULL;
ATTRIB_POINTERS.normal.stride = 0;
ATTRIB_POINTERS.normal.type = GL_FLOAT;
ATTRIB_POINTERS.normal.size = 3;
}
GL_FORCE_INLINE GLsizei byte_size(GLenum type) {
switch(type) {
case GL_BYTE: return sizeof(GLbyte);
case GL_UNSIGNED_BYTE: return sizeof(GLubyte);
case GL_SHORT: return sizeof(GLshort);
case GL_UNSIGNED_SHORT: return sizeof(GLushort);
case GL_INT: return sizeof(GLint);
case GL_UNSIGNED_INT: return sizeof(GLuint);
case GL_DOUBLE: return sizeof(GLdouble);
case GL_UNSIGNED_INT_2_10_10_10_REV: return sizeof(GLuint);
case GL_FLOAT:
default: return sizeof(GLfloat);
}
}
typedef void (*FloatParseFunc)(GLfloat* out, const GLubyte* in);
typedef void (*ByteParseFunc)(GLubyte* out, const GLubyte* in);
typedef void (*PolyBuildFunc)(Vertex* first, Vertex* previous, Vertex* vertex, Vertex* next, const GLsizei i);
static void _readVertexData3f3f(const GLubyte* __restrict__ in, GLubyte* __restrict__ out) {
vec3cpy(out, in);
}
// 10:10:10:2REV format
static void _readVertexData1i3f(const GLubyte* in, GLubyte* out) {
static const float MULTIPLIER = 1.0f / 1023.0f;
GLfloat* output = (GLfloat*) out;
union {
int value;
struct {
signed int x: 10;
signed int y: 10;
signed int z: 10;
signed int w: 2;
} bits;
} input;
input.value = *((const GLint*) in);
output[0] = (2.0f * (float) input.bits.x + 1.0f) * MULTIPLIER;
output[1] = (2.0f * (float) input.bits.y + 1.0f) * MULTIPLIER;
output[2] = (2.0f * (float) input.bits.z + 1.0f) * MULTIPLIER;
}
static void _readVertexData3us3f(const GLubyte* in, GLubyte* out) {
const GLushort* input = (const GLushort*) in;
float* output = (float*) out;
output[0] = input[0];
output[1] = input[1];
output[2] = input[2];
}
static void _readVertexData3ui3f(const GLubyte* in, GLubyte* out) {
const GLuint* input = (const GLuint*) in;
float* output = (float*) out;
output[0] = input[0];
output[1] = input[1];
output[2] = input[2];
}
static void _readVertexData3ub3f(const GLubyte* input, GLubyte* out) {
float* output = (float*) out;
output[0] = input[0] * ONE_OVER_TWO_FIVE_FIVE;
output[1] = input[1] * ONE_OVER_TWO_FIVE_FIVE;
output[2] = input[2] * ONE_OVER_TWO_FIVE_FIVE;
}
static void _readVertexData2f2f(const GLubyte* in, GLubyte* out) {
vec2cpy(out, in);
}
static void _readVertexData2f3f(const GLubyte* in, GLubyte* out) {
const float* input = (const float*) in;
float* output = (float*) out;
vec2cpy(output, input);
output[2] = 0.0f;
}
static void _readVertexData2ub3f(const GLubyte* input, GLubyte* out) {
float* output = (float*) out;
output[0] = input[0] * ONE_OVER_TWO_FIVE_FIVE;
output[1] = input[1] * ONE_OVER_TWO_FIVE_FIVE;
output[2] = 0.0f;
}
static void _readVertexData2us3f(const GLubyte* in, GLubyte* out) {
const GLushort* input = (const GLushort*) in;
float* output = (float*) out;
output[0] = input[0];
output[1] = input[1];
output[2] = 0.0f;
}
static void _readVertexData2us2f(const GLubyte* in, GLubyte* out) {
const GLushort* input = (const GLushort*) in;
float* output = (float*) out;
output[0] = (float)input[0] / SHRT_MAX;
output[1] = (float)input[1] / SHRT_MAX;
}
static void _readVertexData2ui2f(const GLubyte* in, GLubyte* out) {
const GLuint* input = (const GLuint*) in;
float* output = (float*) out;
output[0] = input[0];
output[1] = input[1];
}
static void _readVertexData2ub2f(const GLubyte* input, GLubyte* out) {
float* output = (float*) out;
output[0] = input[0] * ONE_OVER_TWO_FIVE_FIVE;
output[1] = input[1] * ONE_OVER_TWO_FIVE_FIVE;
}
static void _readVertexData2ui3f(const GLubyte* in, GLubyte* out) {
const GLuint* input = (const GLuint*) in;
float* output = (float*) out;
output[0] = input[0];
output[1] = input[1];
output[2] = 0.0f;
}
static void _readVertexData4ubARGB(const GLubyte* input, GLubyte* output) {
output[R8IDX] = input[0];
output[G8IDX] = input[1];
output[B8IDX] = input[2];
output[A8IDX] = input[3];
}
static void _readVertexData4fARGB(const GLubyte* in, GLubyte* output) {
const float* input = (const float*) in;
output[R8IDX] = (GLubyte) clamp(input[0] * 255.0f, 0, 255);
output[G8IDX] = (GLubyte) clamp(input[1] * 255.0f, 0, 255);
output[B8IDX] = (GLubyte) clamp(input[2] * 255.0f, 0, 255);
output[A8IDX] = (GLubyte) clamp(input[3] * 255.0f, 0, 255);
}
static void _readVertexData3fARGB(const GLubyte* in, GLubyte* output) {
const float* input = (const float*) in;
output[R8IDX] = (GLubyte) clamp(input[0] * 255.0f, 0, 255);
output[G8IDX] = (GLubyte) clamp(input[1] * 255.0f, 0, 255);
output[B8IDX] = (GLubyte) clamp(input[2] * 255.0f, 0, 255);
output[A8IDX] = 255;
}
static void _readVertexData3ubARGB(const GLubyte* __restrict__ input, GLubyte* __restrict__ output) {
output[R8IDX] = input[0];
output[G8IDX] = input[1];
output[B8IDX] = input[2];
output[A8IDX] = 255;
}
static void _readVertexData4ubRevARGB(const GLubyte* __restrict__ input, GLubyte* __restrict__ output) {
argbcpy(output, input);
}
static void _readVertexData4fRevARGB(const GLubyte* __restrict__ in, GLubyte* __restrict__ output) {
const float* input = (const float*) in;
output[0] = (GLubyte) clamp(input[0] * 255.0f, 0, 255);
output[1] = (GLubyte) clamp(input[1] * 255.0f, 0, 255);
output[2] = (GLubyte) clamp(input[2] * 255.0f, 0, 255);
output[3] = (GLubyte) clamp(input[3] * 255.0f, 0, 255);
}
static void _fillWithNegZVE(const GLubyte* __restrict__ input, GLubyte* __restrict__ out) {
_GL_UNUSED(input);
typedef struct {
float x, y, z;
} V;
static const V NegZ = {0.0f, 0.0f, -1.0f};
*((V*) out) = NegZ;
}
static void _fillWhiteARGB(const GLubyte* __restrict__ input, GLubyte* __restrict__ output) {
_GL_UNUSED(input);
*((uint32_t*) output) = ~0;
}
static void _fillZero2f(const GLubyte* __restrict__ input, GLubyte* __restrict__ out) {
_GL_UNUSED(input);
memset(out, 0, sizeof(float) * 2);
}
static void _readVertexData3usARGB(const GLubyte* input, GLubyte* output) {
_GL_UNUSED(input);
_GL_UNUSED(output);
gl_assert(0 && "Not Implemented");
}
static void _readVertexData3uiARGB(const GLubyte* input, GLubyte* output) {
_GL_UNUSED(input);
_GL_UNUSED(output);
gl_assert(0 && "Not Implemented");
}
static void _readVertexData4usARGB(const GLubyte* input, GLubyte* output) {
_GL_UNUSED(input);
_GL_UNUSED(output);
gl_assert(0 && "Not Implemented");
}
static void _readVertexData4uiARGB(const GLubyte* input, GLubyte* output) {
_GL_UNUSED(input);
_GL_UNUSED(output);
gl_assert(0 && "Not Implemented");
}
static void _readVertexData4usRevARGB(const GLubyte* input, GLubyte* output) {
_GL_UNUSED(input);
_GL_UNUSED(output);
gl_assert(0 && "Not Implemented");
}
static void _readVertexData4uiRevARGB(const GLubyte* input, GLubyte* output) {
_GL_UNUSED(input);
_GL_UNUSED(output);
gl_assert(0 && "Not Implemented");
}
GLuint* _glGetEnabledAttributes() {
return &ENABLED_VERTEX_ATTRIBUTES;
}
AttribPointer* _glGetVertexAttribPointer() {
return &ATTRIB_POINTERS.vertex;
}
AttribPointer* _glGetDiffuseAttribPointer() {
return &ATTRIB_POINTERS.colour;
}
AttribPointer* _glGetNormalAttribPointer() {
return &ATTRIB_POINTERS.normal;
}
AttribPointer* _glGetUVAttribPointer() {
return &ATTRIB_POINTERS.uv;
}
AttribPointer* _glGetSTAttribPointer() {
return &ATTRIB_POINTERS.st;
}
typedef GLuint (*IndexParseFunc)(const GLubyte* in); typedef GLuint (*IndexParseFunc)(const GLubyte* in);
static inline GLuint _parseUByteIndex(const GLubyte* in) { static inline GLuint _parseUByteIndex(const GLubyte* in) {
@ -329,6 +32,14 @@ static inline GLuint _parseUShortIndex(const GLubyte* in) {
return *((GLshort*) in); return *((GLshort*) in);
} }
GL_FORCE_INLINE GLsizei index_size(GLenum type) {
switch(type) {
case GL_UNSIGNED_BYTE: return sizeof(GLubyte);
case GL_UNSIGNED_SHORT: return sizeof(GLushort);
case GL_UNSIGNED_INT: return sizeof(GLuint);
default: return sizeof(GLushort);
}
}
GL_FORCE_INLINE IndexParseFunc _calcParseIndexFunc(GLenum type) { GL_FORCE_INLINE IndexParseFunc _calcParseIndexFunc(GLenum type) {
switch(type) { switch(type) {
@ -574,138 +285,8 @@ static GL_NO_INLINE void genLineLoop(Vertex* output, GLuint count) {
draw_line(dst, &first, &last); draw_line(dst, &first, &last);
} }
typedef void (*ReadPositionFunc)(const GLubyte*, GLubyte*); static void _readPositionData(const GLuint first, const GLuint count, Vertex* it) {
typedef void (*ReadDiffuseFunc)(const GLubyte*, GLubyte*); const ReadAttributeFunc func = ATTRIB_POINTERS.vertex_func;
typedef void (*ReadUVFunc)(const GLubyte*, GLubyte*);
typedef void (*ReadNormalFunc)(const GLubyte*, GLubyte*);
ReadPositionFunc calcReadDiffuseFunc() {
if((ENABLED_VERTEX_ATTRIBUTES & DIFFUSE_ENABLED_FLAG) != DIFFUSE_ENABLED_FLAG) {
/* Just fill the whole thing white if the attribute is disabled */
return _fillWhiteARGB;
}
switch(ATTRIB_POINTERS.colour.type) {
default:
case GL_DOUBLE:
case GL_FLOAT:
return (ATTRIB_POINTERS.colour.size == 3) ? _readVertexData3fARGB:
(ATTRIB_POINTERS.colour.size == 4) ? _readVertexData4fARGB:
_readVertexData4fRevARGB;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
return (ATTRIB_POINTERS.colour.size == 3) ? _readVertexData3ubARGB:
(ATTRIB_POINTERS.colour.size == 4) ? _readVertexData4ubARGB:
_readVertexData4ubRevARGB;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
return (ATTRIB_POINTERS.colour.size == 3) ? _readVertexData3usARGB:
(ATTRIB_POINTERS.colour.size == 4) ? _readVertexData4usARGB:
_readVertexData4usRevARGB;
case GL_INT:
case GL_UNSIGNED_INT:
return (ATTRIB_POINTERS.colour.size == 3) ? _readVertexData3uiARGB:
(ATTRIB_POINTERS.colour.size == 4) ? _readVertexData4uiARGB:
_readVertexData4uiRevARGB;
}
}
ReadPositionFunc calcReadPositionFunc() {
switch(ATTRIB_POINTERS.vertex.type) {
default:
case GL_DOUBLE:
case GL_FLOAT:
return (ATTRIB_POINTERS.vertex.size == 3) ? _readVertexData3f3f:
_readVertexData2f3f;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
return (ATTRIB_POINTERS.vertex.size == 3) ? _readVertexData3ub3f:
_readVertexData2ub3f;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
return (ATTRIB_POINTERS.vertex.size == 3) ? _readVertexData3us3f:
_readVertexData2us3f;
case GL_INT:
case GL_UNSIGNED_INT:
return (ATTRIB_POINTERS.vertex.size == 3) ? _readVertexData3ui3f:
_readVertexData2ui3f;
}
}
ReadUVFunc calcReadUVFunc() {
if((ENABLED_VERTEX_ATTRIBUTES & UV_ENABLED_FLAG) != UV_ENABLED_FLAG) {
return _fillZero2f;
}
switch(ATTRIB_POINTERS.uv.type) {
default:
case GL_DOUBLE:
case GL_FLOAT:
return _readVertexData2f2f;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
return _readVertexData2ub2f;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
return _readVertexData2us2f;
case GL_INT:
case GL_UNSIGNED_INT:
return _readVertexData2ui2f;
}
}
ReadUVFunc calcReadSTFunc() {
if((ENABLED_VERTEX_ATTRIBUTES & ST_ENABLED_FLAG) != ST_ENABLED_FLAG) {
return _fillZero2f;
}
switch(ATTRIB_POINTERS.st.type) {
default:
case GL_DOUBLE:
case GL_FLOAT:
return _readVertexData2f2f;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
return _readVertexData2ub2f;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
return _readVertexData2us2f;
case GL_INT:
case GL_UNSIGNED_INT:
return _readVertexData2ui2f;
}
}
ReadNormalFunc calcReadNormalFunc() {
if((ENABLED_VERTEX_ATTRIBUTES & NORMAL_ENABLED_FLAG) != NORMAL_ENABLED_FLAG) {
return _fillWithNegZVE;
}
switch(ATTRIB_POINTERS.normal.type) {
default:
case GL_DOUBLE:
case GL_FLOAT:
return _readVertexData3f3f;
break;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
return _readVertexData3ub3f;
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
return _readVertexData3us3f;
break;
case GL_INT:
case GL_UNSIGNED_INT:
return _readVertexData3ui3f;
break;
case GL_UNSIGNED_INT_2_10_10_10_REV:
return _readVertexData1i3f;
break;
}
}
static void _readPositionData(ReadDiffuseFunc func, const GLuint first, const GLuint count, Vertex* it) {
const GLsizei vstride = ATTRIB_POINTERS.vertex.stride; const GLsizei vstride = ATTRIB_POINTERS.vertex.stride;
const GLubyte* vptr = ((GLubyte*) ATTRIB_POINTERS.vertex.ptr + (first * vstride)); const GLubyte* vptr = ((GLubyte*) ATTRIB_POINTERS.vertex.ptr + (first * vstride));
@ -722,7 +303,8 @@ static void _readPositionData(ReadDiffuseFunc func, const GLuint first, const GL
} }
} }
static void _readUVData(ReadUVFunc func, const GLuint first, const GLuint count, Vertex* it) { static void _readUVData(const GLuint first, const GLuint count, Vertex* it) {
const ReadAttributeFunc func = ATTRIB_POINTERS.uv_func;
const GLsizei uvstride = ATTRIB_POINTERS.uv.stride; const GLsizei uvstride = ATTRIB_POINTERS.uv.stride;
const GLubyte* uvptr = ((GLubyte*) ATTRIB_POINTERS.uv.ptr + (first * uvstride)); const GLubyte* uvptr = ((GLubyte*) ATTRIB_POINTERS.uv.ptr + (first * uvstride));
@ -735,7 +317,8 @@ static void _readUVData(ReadUVFunc func, const GLuint first, const GLuint count,
} }
} }
static void _readSTData(ReadUVFunc func, const GLuint first, const GLuint count, VertexExtra* it) { static void _readSTData(const GLuint first, const GLuint count, VertexExtra* it) {
const ReadAttributeFunc func = ATTRIB_POINTERS.st_func;
const GLsizei ststride = ATTRIB_POINTERS.st.stride; const GLsizei ststride = ATTRIB_POINTERS.st.stride;
const GLubyte* stptr = ((GLubyte*) ATTRIB_POINTERS.st.ptr + (first * ststride)); const GLubyte* stptr = ((GLubyte*) ATTRIB_POINTERS.st.ptr + (first * ststride));
@ -747,7 +330,8 @@ static void _readSTData(ReadUVFunc func, const GLuint first, const GLuint count,
} }
} }
static void _readNormalData(ReadNormalFunc func, const GLuint first, const GLuint count, VertexExtra* it) { static void _readNormalData(const GLuint first, const GLuint count, VertexExtra* it) {
const ReadAttributeFunc func = ATTRIB_POINTERS.normal_func;
const GLsizei nstride = ATTRIB_POINTERS.normal.stride; const GLsizei nstride = ATTRIB_POINTERS.normal.stride;
const GLubyte* nptr = ((GLubyte*) ATTRIB_POINTERS.normal.ptr + (first * nstride)); const GLubyte* nptr = ((GLubyte*) ATTRIB_POINTERS.normal.ptr + (first * nstride));
@ -771,11 +355,8 @@ static void _readNormalData(ReadNormalFunc func, const GLuint first, const GLuin
} }
} }
GL_FORCE_INLINE GLuint diffusePointerSize() { static void _readDiffuseData(const GLuint first, const GLuint count, Vertex* it) {
return (ATTRIB_POINTERS.colour.size == GL_BGRA) ? 4 : ATTRIB_POINTERS.colour.size; const ReadAttributeFunc func = ATTRIB_POINTERS.colour_func;
}
static void _readDiffuseData(ReadDiffuseFunc func, const GLuint first, const GLuint count, Vertex* it) {
const GLuint cstride = ATTRIB_POINTERS.colour.stride; const GLuint cstride = ATTRIB_POINTERS.colour.stride;
const GLubyte* cptr = ((GLubyte*) ATTRIB_POINTERS.colour.ptr) + (first * cstride); const GLubyte* cptr = ((GLubyte*) ATTRIB_POINTERS.colour.ptr) + (first * cstride);
@ -791,7 +372,7 @@ static void generateElements(
SubmissionTarget* target, const GLsizei first, const GLuint count, SubmissionTarget* target, const GLsizei first, const GLuint count,
const GLubyte* indices, const GLenum type) { const GLubyte* indices, const GLenum type) {
const GLsizei istride = byte_size(type); const GLsizei istride = index_size(type);
const IndexParseFunc IndexFunc = _calcParseIndexFunc(type); const IndexParseFunc IndexFunc = _calcParseIndexFunc(type);
GLubyte* xyz; GLubyte* xyz;
@ -807,19 +388,19 @@ static void generateElements(
uint32_t i = first; uint32_t i = first;
uint32_t idx = 0; uint32_t idx = 0;
const ReadPositionFunc pos_func = calcReadPositionFunc(); const ReadAttributeFunc pos_func = ATTRIB_POINTERS.vertex_func;
const GLsizei vstride = ATTRIB_POINTERS.vertex.stride; const GLsizei vstride = ATTRIB_POINTERS.vertex.stride;
const ReadUVFunc uv_func = calcReadUVFunc(); const ReadAttributeFunc uv_func = ATTRIB_POINTERS.uv_func;
const GLuint uvstride = ATTRIB_POINTERS.uv.stride; const GLuint uvstride = ATTRIB_POINTERS.uv.stride;
const ReadUVFunc st_func = calcReadSTFunc(); const ReadAttributeFunc st_func = ATTRIB_POINTERS.st_func;
const GLuint ststride = ATTRIB_POINTERS.st.stride; const GLuint ststride = ATTRIB_POINTERS.st.stride;
const ReadDiffuseFunc diffuse_func = calcReadDiffuseFunc(); const ReadAttributeFunc diffuse_func = ATTRIB_POINTERS.colour_func;
const GLuint dstride = ATTRIB_POINTERS.colour.stride; const GLuint dstride = ATTRIB_POINTERS.colour.stride;
const ReadNormalFunc normal_func = calcReadNormalFunc(); const ReadAttributeFunc normal_func = ATTRIB_POINTERS.normal_func;
const GLuint nstride = ATTRIB_POINTERS.normal.stride; const GLuint nstride = ATTRIB_POINTERS.normal.stride;
for(; i < first + count; ++i) { for(; i < first + count; ++i) {
@ -867,7 +448,7 @@ static void generateElementsFastPath(
const GLuint dstride = ATTRIB_POINTERS.colour.stride; const GLuint dstride = ATTRIB_POINTERS.colour.stride;
const GLuint nstride = ATTRIB_POINTERS.normal.stride; const GLuint nstride = ATTRIB_POINTERS.normal.stride;
const GLsizei istride = byte_size(type); const GLsizei istride = index_size(type);
const IndexParseFunc IndexFunc = _calcParseIndexFunc(type); const IndexParseFunc IndexFunc = _calcParseIndexFunc(type);
/* Copy the pos, uv and color directly in one go */ /* Copy the pos, uv and color directly in one go */
@ -965,17 +546,11 @@ static void generateArrays(SubmissionTarget* target, const GLsizei first, const
Vertex* start = _glSubmissionTargetStart(target); Vertex* start = _glSubmissionTargetStart(target);
VertexExtra* ve = aligned_vector_at(target->extras, 0); VertexExtra* ve = aligned_vector_at(target->extras, 0);
const ReadPositionFunc pfunc = calcReadPositionFunc(); _readPositionData(first, count, start);
const ReadDiffuseFunc dfunc = calcReadDiffuseFunc(); _readDiffuseData(first, count, start);
const ReadUVFunc uvfunc = calcReadUVFunc(); _readUVData(first, count, start);
const ReadNormalFunc nfunc = calcReadNormalFunc(); _readNormalData(first, count, ve);
const ReadUVFunc stfunc = calcReadSTFunc(); _readSTData(first, count, ve);
_readPositionData(pfunc, first, count, start);
_readDiffuseData(dfunc, first, count, start);
_readUVData(uvfunc, first, count, start);
_readNormalData(nfunc, first, count, ve);
_readSTData(stfunc, first, count, ve);
} }
static void generate(SubmissionTarget* target, const GLenum mode, const GLsizei first, const GLuint count, static void generate(SubmissionTarget* target, const GLenum mode, const GLsizei first, const GLuint count,
@ -1397,60 +972,6 @@ void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) {
submitVertices(mode, first, count, GL_UNSIGNED_INT, NULL); submitVertices(mode, first, count, GL_UNSIGNED_INT, NULL);
} }
void APIENTRY glEnableClientState(GLenum cap) {
TRACE();
switch(cap) {
case GL_VERTEX_ARRAY:
ENABLED_VERTEX_ATTRIBUTES |= VERTEX_ENABLED_FLAG;
break;
case GL_COLOR_ARRAY:
ENABLED_VERTEX_ATTRIBUTES |= DIFFUSE_ENABLED_FLAG;
break;
case GL_NORMAL_ARRAY:
ENABLED_VERTEX_ATTRIBUTES |= NORMAL_ENABLED_FLAG;
break;
case GL_TEXTURE_COORD_ARRAY:
(ACTIVE_CLIENT_TEXTURE) ?
(ENABLED_VERTEX_ATTRIBUTES |= ST_ENABLED_FLAG):
(ENABLED_VERTEX_ATTRIBUTES |= UV_ENABLED_FLAG);
break;
default:
_glKosThrowError(GL_INVALID_ENUM, __func__);
}
/* It's possible that we called glVertexPointer and friends before
* calling glEnableClientState, so we should recheck to make sure
* everything is in the right format with this new information */
_glRecalcFastPath();
}
void APIENTRY glDisableClientState(GLenum cap) {
TRACE();
switch(cap) {
case GL_VERTEX_ARRAY:
ENABLED_VERTEX_ATTRIBUTES &= ~VERTEX_ENABLED_FLAG;
break;
case GL_COLOR_ARRAY:
ENABLED_VERTEX_ATTRIBUTES &= ~DIFFUSE_ENABLED_FLAG;
break;
case GL_NORMAL_ARRAY:
ENABLED_VERTEX_ATTRIBUTES &= ~NORMAL_ENABLED_FLAG;
break;
case GL_TEXTURE_COORD_ARRAY:
(ACTIVE_CLIENT_TEXTURE) ?
(ENABLED_VERTEX_ATTRIBUTES &= ~ST_ENABLED_FLAG):
(ENABLED_VERTEX_ATTRIBUTES &= ~UV_ENABLED_FLAG);
break;
default:
_glKosThrowError(GL_INVALID_ENUM, __func__);
}
/* State changed, recalculate */
_glRecalcFastPath();
}
GLuint _glGetActiveClientTexture() { GLuint _glGetActiveClientTexture() {
return ACTIVE_CLIENT_TEXTURE; return ACTIVE_CLIENT_TEXTURE;
} }
@ -1465,99 +986,3 @@ void APIENTRY glClientActiveTextureARB(GLenum texture) {
ACTIVE_CLIENT_TEXTURE = (texture == GL_TEXTURE1_ARB) ? 1 : 0; ACTIVE_CLIENT_TEXTURE = (texture == GL_TEXTURE1_ARB) ? 1 : 0;
} }
// Used to avoid checking and updating attribute related state unless necessary
GL_FORCE_INLINE GLboolean _glStateUnchanged(AttribPointer* p, GLint size, GLenum type, GLsizei stride) {
return (p->size == size && p->type == type && p->stride == stride);
}
void APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {
TRACE();
stride = (stride) ? stride : size * byte_size(type);
AttribPointer* tointer = (ACTIVE_CLIENT_TEXTURE == 0) ? &ATTRIB_POINTERS.uv : &ATTRIB_POINTERS.st;
tointer->ptr = pointer;
if(_glStateUnchanged(tointer, size, type, stride)) return;
if(size < 1 || size > 4) {
_glKosThrowError(GL_INVALID_VALUE, __func__);
return;
}
tointer->stride = stride;
tointer->type = type;
tointer->size = size;
_glRecalcFastPath();
}
void APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {
TRACE();
stride = (stride) ? stride : (size * byte_size(type));
ATTRIB_POINTERS.vertex.ptr = pointer;
if(_glStateUnchanged(&ATTRIB_POINTERS.vertex, size, type, stride)) return;
if(size < 2 || size > 4) {
_glKosThrowError(GL_INVALID_VALUE, __func__);
return;
}
ATTRIB_POINTERS.vertex.stride = stride;
ATTRIB_POINTERS.vertex.type = type;
ATTRIB_POINTERS.vertex.size = size;
_glRecalcFastPath();
}
void APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {
TRACE();
stride = (stride) ? stride : ((size == GL_BGRA) ? 4 : size) * byte_size(type);
ATTRIB_POINTERS.colour.ptr = pointer;
if(_glStateUnchanged(&ATTRIB_POINTERS.colour, size, type, stride)) return;
if(size != 3 && size != 4 && size != GL_BGRA) {
_glKosThrowError(GL_INVALID_VALUE, __func__);
return;
}
ATTRIB_POINTERS.colour.type = type;
ATTRIB_POINTERS.colour.size = size;
ATTRIB_POINTERS.colour.stride = stride;
_glRecalcFastPath();
}
void APIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer) {
TRACE();
GLint validTypes[] = {
GL_DOUBLE,
GL_FLOAT,
GL_BYTE,
GL_UNSIGNED_BYTE,
GL_INT,
GL_UNSIGNED_INT,
GL_UNSIGNED_INT_2_10_10_10_REV,
0
};
stride = (stride) ? stride : ATTRIB_POINTERS.normal.size * byte_size(type);
ATTRIB_POINTERS.normal.ptr = pointer;
if(_glStateUnchanged(&ATTRIB_POINTERS.normal, 3, type, stride)) return;
if(_glCheckValidEnum(type, validTypes, __func__) != 0) {
return;
}
ATTRIB_POINTERS.normal.size = (type == GL_UNSIGNED_INT_2_10_10_10_REV) ? 1 : 3;
ATTRIB_POINTERS.normal.stride = stride;
ATTRIB_POINTERS.normal.type = type;
_glRecalcFastPath();
}

View File

@ -346,6 +346,7 @@ typedef struct {
GLsizei stride; // 4 GLsizei stride; // 4
GLint size; // 4 GLint size; // 4
} AttribPointer; } AttribPointer;
typedef void (*ReadAttributeFunc)(const GLubyte*, GLubyte*);
typedef struct { typedef struct {
AttribPointer vertex; // 16 AttribPointer vertex; // 16
@ -353,25 +354,29 @@ typedef struct {
AttribPointer uv; // 48 AttribPointer uv; // 48
AttribPointer st; // 64 AttribPointer st; // 64
AttribPointer normal; // 80 AttribPointer normal; // 80
AttribPointer padding; // 96
ReadAttributeFunc vertex_func;
ReadAttributeFunc colour_func;
ReadAttributeFunc uv_func;
ReadAttributeFunc st_func;
ReadAttributeFunc normal_func;
} AttribPointerList; } AttribPointerList;
extern GLuint ENABLED_VERTEX_ATTRIBUTES;
extern AttribPointerList ATTRIB_POINTERS;
GLboolean _glCheckValidEnum(GLint param, GLint* values, const char* func); GLboolean _glCheckValidEnum(GLint param, GLint* values, const char* func);
GLuint* _glGetEnabledAttributes(); GLuint* _glGetEnabledAttributes();
AttribPointer* _glGetVertexAttribPointer();
AttribPointer* _glGetDiffuseAttribPointer();
AttribPointer* _glGetNormalAttribPointer();
AttribPointer* _glGetUVAttribPointer();
AttribPointer* _glGetSTAttribPointer();
GLenum _glGetShadeModel();
GLenum _glGetShadeModel();
TextureObject* _glGetTexture0(); TextureObject* _glGetTexture0();
TextureObject* _glGetTexture1(); TextureObject* _glGetTexture1();
TextureObject* _glGetBoundTexture(); TextureObject* _glGetBoundTexture();
extern GLubyte ACTIVE_TEXTURE; extern GLubyte ACTIVE_TEXTURE;
extern GLboolean TEXTURES_ENABLED[]; extern GLboolean TEXTURES_ENABLED[];
extern GLubyte ACTIVE_CLIENT_TEXTURE;
GLubyte _glGetActiveTexture(); GLubyte _glGetActiveTexture();
GLint _glGetTextureInternalFormat(); GLint _glGetTextureInternalFormat();
@ -422,9 +427,6 @@ GLboolean _glIsColorMaterialEnabled();
GLboolean _glIsNormalizeEnabled(); GLboolean _glIsNormalizeEnabled();
extern AttribPointerList ATTRIB_POINTERS;
extern GLuint ENABLED_VERTEX_ATTRIBUTES;
extern GLuint FAST_PATH_ENABLED; extern GLuint FAST_PATH_ENABLED;
GL_FORCE_INLINE GLuint _glIsVertexDataFastPathCompatible() { GL_FORCE_INLINE GLuint _glIsVertexDataFastPathCompatible() {