Fix CLIP_DEBUG

This commit is contained in:
Luke Benstead 2024-03-18 20:18:58 +00:00
parent c85aed2d28
commit cf4a557489

View File

@ -106,6 +106,10 @@ static inline void _glFlushBuffer() {
static inline void _glPushHeaderOrVertex(Vertex* v) {
TRACE();
#if CLIP_DEBUG
fprintf(stderr, "{%f, %f, %f, %f}, // %x (%x)\n", v->xyz[0], v->xyz[1], v->xyz[2], v->w, v->flags, v);
#endif
uint32_t* s = (uint32_t*) v;
sq[0] = *(s++);
sq[1] = *(s++);
@ -169,13 +173,14 @@ void SceneListSubmit(Vertex* v2, int n) {
QACR[1] = QACR[0] = 0x11;
#if CLIP_DEBUG
Vertex* vertex = (Vertex*) src;
Vertex* vertex = (Vertex*) v2;
for(int i = 0; i < n; ++i) {
fprintf(stderr, "{%f, %f, %f, %f}, // %x (%x)\n", vertex[i].xyz[0], vertex[i].xyz[1], vertex[i].xyz[2], vertex[i].w, vertex[i].flags, &vertex[i]);
fprintf(stderr, ">> {%f, %f, %f, %f}, // %x (%x)\n", vertex[i].xyz[0], vertex[i].xyz[1], vertex[i].xyz[2], vertex[i].w, vertex[i].flags, &vertex[i]);
}
fprintf(stderr, "----\n");
#endif
uint8_t visible_mask = 0;
uint8_t counter = 0;
@ -212,6 +217,10 @@ void SceneListSubmit(Vertex* v2, int n) {
(counter == 0) << 3
);
#if CLIP_DEBUG
fprintf(stderr, "0x%x 0x%x 0x%x -> %d\n", v0, v1, v2, visible_mask);
#endif
switch(visible_mask) {
case 15: /* All visible, but final vertex in strip */
{