Merge branch 'gluPerspective' into 'master'

fixed gluPerspective to use GLdouble instead of GLfloat for m4-single compilation.

See merge request simulant/GLdc!149
This commit is contained in:
Luke Benstead 2025-02-05 17:47:29 +00:00
commit d3b8b89d47

View File

@ -4,9 +4,9 @@
/* Set the Perspective */
void APIENTRY gluPerspective(GLdouble angle, GLdouble aspect,
GLdouble znear, GLdouble zfar) {
GLfloat fW, fH;
GLdouble fW, fH;
fH = tanf(angle * (M_PI / 360.0f)) * znear;
fH = tan(angle * (M_PI / 360.0)) * znear;
fW = fH * aspect;
glFrustum(-fW, fW, -fH, fH, znear, zfar);