Fixed a double promotion, put back prefetching.
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@ -6,7 +6,7 @@
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#include "../containers/stack.h"
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#define DEG2RAD (0.01745329251994329576923690768489)
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#define DEG2RAD (0.01745329251994329576923690768489f)
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/* Depth range */
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@ -174,8 +174,8 @@ void APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
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};
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float r = DEG2RAD * angle;
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float c = cos(r);
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float s = sin(r);
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float c = fcos(r);
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float s = fsin(r);
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VEC3_NORMALIZE(x, y, z);
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@ -24,8 +24,7 @@
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#define GL_FORCE_INLINE static GL_INLINE_DEBUG
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#endif
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#define PREFETCH(addr) (void)0
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//((void)addr)//__builtin_prefetch((addr))
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#define PREFETCH(addr) __builtin_prefetch((addr))
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GL_FORCE_INLINE void* memcpy_fast(void *dest, const void *src, size_t len) {
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if(!len) {
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