diff --git a/GL/matrix.c b/GL/matrix.c index d95cd49..bfa2f12 100644 --- a/GL/matrix.c +++ b/GL/matrix.c @@ -6,7 +6,7 @@ #include "../containers/stack.h" -#define DEG2RAD (0.01745329251994329576923690768489) +#define DEG2RAD (0.01745329251994329576923690768489f) /* Depth range */ @@ -174,8 +174,8 @@ void APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { }; float r = DEG2RAD * angle; - float c = cos(r); - float s = sin(r); + float c = fcos(r); + float s = fsin(r); VEC3_NORMALIZE(x, y, z);