Fixing build issues

This commit is contained in:
Falco Girgis 2024-01-30 20:43:30 -06:00
parent 0be2911e0b
commit e8a60bc94a

View File

@ -170,7 +170,7 @@ void SceneListSubmit(Vertex* v2, int n) {
uint8_t counter = 0; uint8_t counter = 0;
sq = SQ_BASE_ADDRESS; sq = SQ_BASE_ADDRESS;
sq_dest_addr = SQ_MASK_DEST(PVR_TA_INPUT) sq_dest_addr = SQ_MASK_DEST(PVR_TA_INPUT);
sq_lock((void*)PVR_TA_INPUT); sq_lock((void*)PVR_TA_INPUT);
for(int i = 0; i < n; ++i, ++v2) { for(int i = 0; i < n; ++i, ++v2) {
@ -189,7 +189,7 @@ void SceneListSubmit(Vertex* v2, int n) {
} }
break; break;
default: default:
_glPushHeaderOrVertex(v2); _glPushHeaderOrVertex(v2, 1);
counter = 0; counter = 0;
continue; continue;
}; };
@ -260,7 +260,7 @@ void SceneListSubmit(Vertex* v2, int n) {
_glPerspectiveDivideVertex(b, h); _glPerspectiveDivideVertex(b, h);
_glPushHeaderOrVertex(a, 2); _glPushHeaderOrVertex(a, 2);
_glPushHeaderOrVertex(b); //_glPushHeaderOrVertex(b);
} }
break; break;
case 10: case 10:
@ -343,7 +343,7 @@ void SceneListSubmit(Vertex* v2, int n) {
_glPerspectiveDivideVertex(c, h); _glPerspectiveDivideVertex(c, h);
if(counter % 2 == 1) { if(counter % 2 == 1) {
_glPushHeaderOrVertex(a); _glPushHeaderOrVertex(a, 1);
} }
_glPushHeaderOrVertex(a, 3); _glPushHeaderOrVertex(a, 3);