diff --git a/GL/matrix.c b/GL/matrix.c index bfa2f12..2744cb9 100644 --- a/GL/matrix.c +++ b/GL/matrix.c @@ -174,8 +174,8 @@ void APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { }; float r = DEG2RAD * angle; - float c = fcos(r); - float s = fsin(r); + float c = cosf(r); + float s = sinf(r); VEC3_NORMALIZE(x, y, z);