correct formatting
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@ -89,7 +89,7 @@ void DrawGLScene()
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glTranslatef(-4.0, 2.0, -10);
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// This draws 2 quads, a red first, then an overlapping blue one.
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// Both quads are drawn at the SAME z-value
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// With depth test GL_LEQUAL, this means blending for the overlapping part
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// With depth test GL_LEQUAL, this means blending for the overlapping part
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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DrawQuad(RED);
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@ -101,7 +101,7 @@ void DrawGLScene()
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glTranslatef(4.0, 0, 0);
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// This draws 2 quads, a red first, then an overlapping blue one.
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// The blue quad has a LOWER z-value, so it is behind the red quad.
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// With depth test GL_LEQUAL, the blue part is not considered for the overlapping part, so no blending
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// With depth test GL_LEQUAL, the blue part is not considered for the overlapping part, so no blending
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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DrawQuad(RED);
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