#pragma once #include "../include/GL/gl.h" GLboolean _glNearZClippingEnabled(); GLboolean _glGPUStateIsDirty(); void _glGPUStateMarkClean(); void _glGPUStateMarkDirty(); float* _glCurrentColor(); float* _glCurrentNormal(); float* _glCurrentTexCoord0(); float* _glCurrentTexCoord1(); GLfloat _glGetHalfPointSize(); GLfloat _glGetHalfLineWidth();