#include #include "private.h" /* Set the Perspective */ void APIENTRY gluPerspective(GLdouble angle, GLdouble aspect, GLdouble znear, GLdouble zfar) { GLdouble fW, fH; fH = tan(angle * (M_PI / 360.0)) * znear; fW = fH * aspect; glFrustum(-fW, fW, -fH, fH, znear, zfar); } void APIENTRY gluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top) { glOrtho(left, right, bottom, top, -1.0f, 1.0f); } /* generate mipmaps for any image provided by the user and then pass them to OpenGL */ GLint APIENTRY gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data){ /* 2d texture, level of detail 0 (normal), 3 components (red, green, blue), width & height of the image, border 0 (normal), rgb color data, unsigned byte data, and finally the data itself. */ glTexImage2D(GL_TEXTURE_2D, 0, 3, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data); glGenerateMipmap(GL_TEXTURE_2D); // FIXME return glu error codes return 0; }