This should be much faster as matrix loading is now minimized. Also splits transform from perspective divisionn to lay the groundwork for near-z clipping. This also fixes GL_POLYGON submission. Lighting can be made faster, this doesn't change the lighting algorithm, but the matrix changes should speed things up. |
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| .. | ||
| aligned_vector.c | ||
| aligned_vector.h | ||
| named_array.c | ||
| named_array.h | ||
| stack.c | ||
| stack.h | ||