73 lines
1.6 KiB
C
73 lines
1.6 KiB
C
#include <stdio.h>
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#include "private.h"
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typedef struct {
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GLuint index;
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GLuint texture_id;
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GLboolean is_complete;
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} FrameBuffer;
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static FrameBuffer* ACTIVE_FRAMEBUFFER = NULL;
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static NamedArray FRAMEBUFFERS;
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void initFramebuffers() {
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named_array_init(&FRAMEBUFFERS, sizeof(FrameBuffer), 32);
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}
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void APIENTRY glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers) {
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TRACE();
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while(n--) {
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GLuint id = 0;
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FrameBuffer* fb = (FrameBuffer*) named_array_alloc(&FRAMEBUFFERS, &id);
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fb->index = id;
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fb->is_complete = GL_FALSE;
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fb->texture_id = 0;
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*framebuffers = id;
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framebuffers++;
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}
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}
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void APIENTRY glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers) {
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TRACE();
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while(n--) {
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FrameBuffer* fb = (FrameBuffer*) named_array_get(&FRAMEBUFFERS, *framebuffers);
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if(fb == ACTIVE_FRAMEBUFFER) {
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ACTIVE_FRAMEBUFFER = NULL;
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}
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named_array_release(&FRAMEBUFFERS, *framebuffers++);
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}
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}
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void APIENTRY glBindFramebufferEXT(GLenum target, GLuint framebuffer) {
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TRACE();
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if(framebuffer) {
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ACTIVE_FRAMEBUFFER = (FrameBuffer*) named_array_get(&FRAMEBUFFERS, framebuffer);
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} else {
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ACTIVE_FRAMEBUFFER = NULL;
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}
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}
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void APIENTRY glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
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}
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void APIENTRY glGenerateMipmapEXT(GLenum target) {
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}
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GLenum APIENTRY glCheckFramebufferStatusEXT(GLenum target) {
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}
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GLboolean APIENTRY glIsFramebufferEXT(GLuint framebuffer) {
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}
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