GLdc/GL
2025-02-22 10:08:55 +11:00
..
alloc Fix alloc_count_continuous calculation 2025-02-03 06:53:16 +11:00
platforms Merge branch 'quicker_transform' into 'master' 2025-02-02 08:34:36 +00:00
attributes.c Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again 2025-02-02 14:36:40 +11:00
config.h
draw_fastpath.inc Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again 2025-02-02 14:36:40 +11:00
draw.c WIP on a separate T&L effects file 2025-02-22 06:43:44 +11:00
error.c Move error handling code into the cold path 2025-02-01 19:58:22 +11:00
flush.c
fog.c
framebuffer.c
gl_assert.h
glu.c fixed gluPerspective to use GLdouble instead of GLfloat for m4-single compilation. 2025-02-05 10:42:05 -07:00
immediate.c Defer recomputing attributes state when possible 2025-02-01 18:17:28 +11:00
lighting.c Fix lighting using some values calculated for last vertex, instead of the current vertex 2025-02-08 12:23:43 +11:00
matrix.c Initial work on texture and colour matrix support 2025-02-22 09:33:08 +11:00
platform.h platform.h: support Naomi again 2025-02-05 20:29:21 +00:00
private.h Initial work on texture and colour matrix support 2025-02-22 09:33:08 +11:00
state.c Simplify T&L effect code 2025-02-22 08:46:58 +11:00
texture.c When texture validation fails, log reason why using INFO_MSG 2025-02-22 10:08:55 +11:00
tnl_effects.c Initial work on texture and colour matrix support 2025-02-22 09:33:08 +11:00
types.h
util.c
version.c.in