230 lines
5.7 KiB
C
230 lines
5.7 KiB
C
#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <dirent.h>
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#include <GL/gl.h>
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#include <GL/glkos.h>
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#include <GL/glext.h>
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#include <GL/glu.h>
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#include "gl_png.h"
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#define CLEANUP(x) { ret = (x); goto cleanup; }
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GLfloat global_diffuse[] = {1.0, 1.0, 1.0, 1.0};
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GLfloat global_ambient[] = {1.0, 1.0, 1.0, 1.0};
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static int decode_dtex(Image* image, FILE* file) {
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struct {
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char id[4]; // 'DTEX'
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GLushort width;
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GLushort height;
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GLuint type;
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GLuint size;
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} header;
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fread(&header, sizeof(header), 1, file);
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image->twiddled = (header.type & (1 << 26)) < 1;
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image->compressed = (header.type & (1 << 30)) > 0;
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image->mipmapped = (header.type & (1 << 31)) > 0;
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GLuint format = (header.type >> 27) & 0b111;
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image->data = (char *) malloc (header.size);
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image->sizeX = header.width;
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image->sizeY = header.height;
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image->dataSize = header.size;
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fread(image->data, image->dataSize, 1, file);
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fclose(file);
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if(image->compressed && image->twiddled) {
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switch(format) {
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case 0:
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puts("Compressed & Twiddled - ARGB 1555");
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if(image->mipmapped) {
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image->internalFormat = GL_COMPRESSED_ARGB_1555_VQ_MIPMAP_TWID_KOS;
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} else {
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image->internalFormat = GL_COMPRESSED_ARGB_1555_VQ_TWID_KOS;
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}
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return 1;
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case 1:
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puts("Compressed & Twiddled - RGB 565");
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if(image->mipmapped) {
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image->internalFormat = GL_COMPRESSED_RGB_565_VQ_MIPMAP_TWID_KOS;
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} else {
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image->internalFormat = GL_COMPRESSED_RGB_565_VQ_TWID_KOS;
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}
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return 1;
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case 2:
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puts("Compressed & Twiddled - ARGB 4444");
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if(image->mipmapped) {
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image->internalFormat = GL_COMPRESSED_ARGB_4444_VQ_MIPMAP_TWID_KOS;
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} else {
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image->internalFormat = GL_COMPRESSED_ARGB_4444_VQ_TWID_KOS;
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}
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return 1;
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}
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} else if (image->compressed) {
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switch(format) {
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case 0:
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puts("Compressed - ARGB 1555");
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if(image->mipmapped) {
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image->internalFormat = GL_COMPRESSED_ARGB_1555_VQ_MIPMAP_KOS;
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} else {
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image->internalFormat = GL_COMPRESSED_ARGB_1555_VQ_KOS;
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}
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return 1;
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case 1:
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puts("Compressed - RGB 565");
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if(image->mipmapped) {
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image->internalFormat = GL_COMPRESSED_RGB_565_VQ_MIPMAP_KOS;
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} else {
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image->internalFormat = GL_COMPRESSED_RGB_565_VQ_KOS;
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}
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return 1;
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case 2:
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puts("Compressed - ARGB 4444");
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if(image->mipmapped) {
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image->internalFormat = GL_COMPRESSED_ARGB_4444_VQ_MIPMAP_KOS;
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} else {
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image->internalFormat = GL_COMPRESSED_ARGB_4444_VQ_KOS;
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}
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return 1;
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}
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} else {
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switch (format) {
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case 0:
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puts("Uncompressed - ARGB 1555");
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image->internalFormat = GL_ARGB1555_TWID_KOS;
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image->transferFormat = GL_BGRA;
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image->transferType = GL_UNSIGNED_SHORT_1_5_5_5_REV_TWID_KOS;
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return 1;
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case 1:
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puts("Uncompressed - RGB 565");
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image->internalFormat = GL_RGB565_TWID_KOS;
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image->transferFormat = GL_RGB;
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image->transferType = GL_UNSIGNED_SHORT_5_6_5_TWID_KOS;
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return 1;
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case 2:
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puts("Uncompressed - ARGB 4444");
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image->internalFormat = GL_ARGB4444_TWID_KOS;
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image->transferFormat = GL_BGRA;
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image->transferType = GL_UNSIGNED_SHORT_4_4_4_4_REV_TWID_KOS;
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return 1;
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}
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}
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fprintf(stderr, "Invalid texture format %u\n", header.type);
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return 0;
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}
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int dtex_to_gl_texture(texture *tex, char* filename) {
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// Load Texture
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Image image = { 0 };
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FILE* file = NULL;
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// make sure the file is there.
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if ((file = fopen(filename, "rb")) == NULL)
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{
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printf("File not found");
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return 0;
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}
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decode_dtex(&image, file);
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// Create Texture
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GLuint texture_id;
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glGenTextures(1, &texture_id);
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glBindTexture(GL_TEXTURE_2D, texture_id); // 2d texture (x and y size)
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if (image.compressed) {
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glCompressedTexImage2D(GL_TEXTURE_2D, 0,
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image.internalFormat, image.sizeX, image.sizeY,
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0, image.dataSize, image.data);
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} else {
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glTexImage2D(GL_TEXTURE_2D, 0,
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image.internalFormat, image.sizeX, image.sizeY, 0,
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image.transferFormat, image.transferType, image.data);
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}
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tex->id = texture_id;
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tex->w = image.sizeX;
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tex->h = image.sizeY;
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tex->u = 0.f;
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tex->v = 0.f;
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tex->a = tex->light = 1;
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tex->color[0] = tex->color[1] = tex->color[2] = 1.0f;
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tex->uSize = tex->vSize = 1.0f;
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tex->xScale = tex->yScale = 1.0f;
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tex->format = image.internalFormat;
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tex->min_filter = tex->mag_filter = GL_NEAREST;
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tex->blend_source = GL_SRC_ALPHA;
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tex->blend_dest = GL_ONE_MINUS_SRC_ALPHA;
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strcpy(tex->path, filename);
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GLuint expected = 2 * image.sizeX * image.sizeY;
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GLuint ratio = (GLuint) (((GLfloat) expected) / ((GLfloat) image.dataSize));
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printf("Texture size: %lu x %lu\n", image.sizeX, image.sizeY);
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printf("Texture ratio: %d\n", ratio);
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printf("Texture size: %lu x %lu\n", image.sizeX, image.sizeY);
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printf("Texture %s loaded\n", tex->path);
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return(1);
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}
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void draw_textured_quad(texture *tex) {
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if(glIsTexture(tex->id)) {
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GLfloat vertex_data[] = {
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/* 2D Coordinate, texture coordinate */
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0, 1, 0,
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1, 1, 0,
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1, 0, 0,
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0, 0, 0
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};
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GLfloat uv_data[] = {
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/* 2D Coordinate, texture coordinate */
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0, 1,
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1, 1,
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1, 0,
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0, 0
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};
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GLfloat normal_data[] = {
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/* 2D Coordinate, texture coordinate */
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0.0, 0.0, 1.0,
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0.0, 0.0, 1.0,
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0.0, 0.0, 1.0,
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0.0, 0.0, 1.0
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};
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, tex->id);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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glVertexPointer (3, GL_FLOAT, 0, vertex_data);
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glTexCoordPointer (2, GL_FLOAT, 0, uv_data);
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glNormalPointer (GL_FLOAT, 0, normal_data);
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glDrawArrays(GL_QUADS, 0, 4);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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glDisable(GL_TEXTURE_2D);
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}
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}
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