GLdc/GL
Luke Benstead 31676d9dc8 Merge branch 'sq_fix' into 'master'
Use direct render APIs instead of manually locking/unlocking store queues

See merge request simulant/GLdc!129
2024-10-04 14:29:12 +00:00
..
alloc Fix multiple bugs in the allocator 2024-09-14 07:51:13 +01:00
platforms Use direct render APIs instead of manually locking/unlocking store queues 2024-10-04 19:51:33 +10:00
config.h
draw_fastpath.inc
draw.c Fix points/lines being improperly culled 2024-10-03 08:08:33 +10:00
error.c
flush.c Fix up paletted textures 2023-09-06 08:01:01 +01:00
fog.c
framebuffer.c
gl_assert.h
glu.c
immediate.c Merge branch 'master' into 'FasterImmediate' 2024-08-11 11:11:25 +00:00
lighting.c
matrix.c Merge branch 'master' of https://gitlab.com/simulant/GLdc into pvr_direct 2024-08-11 01:21:06 -05:00
platform.h Set the opb counter 2024-03-11 19:11:35 +00:00
private.h Fix not compiling on desktop due to relying on KOS specific frsqrt 2024-10-02 20:27:28 +10:00
state.c Fix lines 2024-10-02 19:00:05 +10:00
texture.c Only check whether twiddle table needs updating once instead of every pixel 2024-10-04 22:11:42 +10:00
types.h
util.c
version.c.in