GLdc/GL
2025-02-03 06:53:16 +11:00
..
alloc Fix alloc_count_continuous calculation 2025-02-03 06:53:16 +11:00
platforms Merge branch 'quicker_transform' into 'master' 2025-02-02 08:34:36 +00:00
attributes.c Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again 2025-02-02 14:36:40 +11:00
config.h
draw_fastpath.inc Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again 2025-02-02 14:36:40 +11:00
draw.c Merge branch 'quicker_transform' into 'master' 2025-02-02 08:34:36 +00:00
error.c Move error handling code into the cold path 2025-02-01 19:58:22 +11:00
flush.c
fog.c
framebuffer.c
gl_assert.h
glu.c API FP ABI conformity fixes. 2025-01-27 00:53:23 -06:00
immediate.c Defer recomputing attributes state when possible 2025-02-01 18:17:28 +11:00
lighting.c Prefer relying on built in codegen rather than relying on sh4_math.h 2025-02-01 13:06:37 +11:00
matrix.c Prefer relying on built in codegen rather than relying on sh4_math.h 2025-02-01 13:06:37 +11:00
platform.h
private.h Merge branch 'attribute_speedup' into 'master' 2025-02-02 08:32:06 +00:00
state.c API FP ABI conformity fixes. 2025-01-27 00:53:23 -06:00
texture.c
types.h
util.c
version.c.in