GLdc/GL
2024-04-03 22:09:35 +01:00
..
alloc Implement defragmenting the memory 2023-09-08 17:49:46 +01:00
platforms Only submit trailing vertices if the previous triangle was visible 2024-04-03 22:09:35 +01:00
config.h
draw_fastpath.inc Fix issues with GL_QUADS 2023-05-31 18:27:17 +01:00
draw.c Convert GL_SHORT to proper float on conversion 2023-09-26 18:51:29 +00:00
error.c
flush.c Fix up paletted textures 2023-09-06 08:01:01 +01:00
fog.c
framebuffer.c Make glGenerateMipmap the function, and EXT the alias 2023-07-26 20:33:12 +01:00
gl_assert.h Clean ups and optimisations 2022-08-25 21:24:08 +01:00
glu.c
immediate.c Many bug fixes and optimisations 2023-05-16 13:31:44 +01:00
lighting.c Don't update lights unnecessarily 2023-03-23 20:01:41 +00:00
matrix.c Update matrix.c 2024-02-18 23:34:59 +00:00
platform.h Set the opb counter 2024-03-11 19:11:35 +00:00
private.h Drastically refactor glTexImage2D 2023-08-26 20:34:11 +01:00
state.c Drastically refactor glTexImage2D 2023-08-26 20:34:11 +01:00
texture.c Add missing conversion, fixes #77 2024-01-16 22:05:43 +00:00
types.h Use Moops memcpy 2023-03-05 21:16:12 +00:00
util.c
version.c.in