GLdc/GL
Luke Benstead 52a0215ed8 Make sure we initialize texture 0. We don't actually use it yet
(binding zero disables texturing) but I believe the spec says that
texture 0 is the "default texture" and is an actual texture object.
2023-05-17 20:36:59 +01:00
..
platforms Many bug fixes and optimisations 2023-05-16 13:31:44 +01:00
yalloc
config.h
draw_fastpath.inc Clean up aligned vector 2023-05-12 20:51:36 +01:00
draw.c Clean up aligned vector 2023-05-12 20:51:36 +01:00
error.c
flush.c Clean up aligned vector 2023-05-12 20:51:36 +01:00
fog.c
framebuffer.c
gl_assert.h
glu.c
immediate.c Many bug fixes and optimisations 2023-05-16 13:31:44 +01:00
lighting.c Don't update lights unnecessarily 2023-03-23 20:01:41 +00:00
matrix.c Many bug fixes and optimisations 2023-05-16 13:31:44 +01:00
platform.h Optimisations 2023-05-11 20:00:13 +01:00
private.h Undo some bad changes 2023-04-23 21:00:01 +01:00
state.c Many bug fixes and optimisations 2023-05-16 13:31:44 +01:00
texture.c Make sure we initialize texture 0. We don't actually use it yet 2023-05-17 20:36:59 +01:00
types.h Use Moops memcpy 2023-03-05 21:16:12 +00:00
util.c
version.c.in