GLdc/samples
2020-03-21 21:21:46 +00:00
..
blend_test
depth_funcs
lerabot01
lights Allow enabling fsaa via the GLdcConfig struct 2020-03-18 20:47:12 +00:00
mipmap Huge refactor of mipmap handling. All textures are now stored twiddled on the PVR 2019-09-24 15:47:23 +01:00
multitexture_arrays Fix a glColorPointer call 2019-11-30 10:08:43 +00:00
nehe02
nehe02de
nehe02va
nehe03
nehe06
nehe06_vq
ortho2d
paletted Actually enable mipmapping in the paletted sample 2019-09-26 09:46:25 +01:00
paletted_pcx
polygon_offset
polymark
quadmark
terrain
trimark
zclip
zclip_triangle Update SH4_math.h and stop storing the near plane 2020-03-21 21:21:46 +00:00
zclip_trianglestrip
Makefile Add light sample and fix lighting bug 2019-11-14 10:04:15 +00:00