This is (another) first pass at improving the performance of the lighting code. As part of this refactor *we have lost glColorMaterial*. I need to figure out a nice way of implementing it without slowing the common code path. |
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| .. | ||
| blend_test | ||
| depth_funcs | ||
| lerabot01 | ||
| lights | ||
| mipmap | ||
| multitexture_arrays | ||
| nehe02 | ||
| nehe02de | ||
| nehe02va | ||
| nehe03 | ||
| nehe06 | ||
| nehe06_vq | ||
| ortho2d | ||
| paletted | ||
| paletted_pcx | ||
| polygon_offset | ||
| polymark | ||
| quadmark | ||
| terrain | ||
| trimark | ||
| zclip | ||
| zclip_triangle | ||
| zclip_trianglestrip | ||
| Makefile | ||