GLdc/GL
2024-10-13 12:58:09 -07:00
..
alloc Fix multiple bugs in the allocator 2024-09-14 07:51:13 +01:00
platforms Removed opb_count hack for older KOS versions 2024-10-09 22:20:32 -05:00
config.h
draw_fastpath.inc Fix issues with GL_QUADS 2023-05-31 18:27:17 +01:00
draw.c Fix points/lines being improperly culled 2024-10-03 08:08:33 +10:00
error.c
flush.c Fix up paletted textures 2023-09-06 08:01:01 +01:00
fog.c
framebuffer.c Make glGenerateMipmap the function, and EXT the alias 2023-07-26 20:33:12 +01:00
gl_assert.h Clean ups and optimisations 2022-08-25 21:24:08 +01:00
glu.c
immediate.c Merge branch 'master' into 'FasterImmediate' 2024-08-11 11:11:25 +00:00
lighting.c Don't update lights unnecessarily 2023-03-23 20:01:41 +00:00
matrix.c Merge branch 'master' of https://gitlab.com/simulant/GLdc into pvr_direct 2024-08-11 01:21:06 -05:00
platform.h Set the opb counter 2024-03-11 19:11:35 +00:00
private.h Fix not compiling on desktop due to relying on KOS specific frsqrt 2024-10-02 20:27:28 +10:00
state.c Fix lines 2024-10-02 19:00:05 +10:00
texture.c quick implementation of glTexSubImage2D/_glTexSubImage2DValidate, update to nehe06 example to show usage of glTexSubImage2D, and a compile issue to primitive_modes fixed. 2024-10-13 12:58:09 -07:00
types.h Use Moops memcpy 2023-03-05 21:16:12 +00:00
util.c
version.c.in