GLdc/GL
Luke Benstead 787b873674 Merge branch 'lighting_fix' into 'master'
Fix lighting using some values calculated for last vertex, instead of the current vertex

See merge request simulant/GLdc!151
2025-02-08 07:07:59 +00:00
..
alloc Fix alloc_count_continuous calculation 2025-02-03 06:53:16 +11:00
platforms Merge branch 'quicker_transform' into 'master' 2025-02-02 08:34:36 +00:00
attributes.c
config.h
draw_fastpath.inc
draw.c Fix lighting using some values calculated for last vertex, instead of the current vertex 2025-02-08 12:23:43 +11:00
error.c
flush.c
fog.c
framebuffer.c
gl_assert.h
glu.c fixed gluPerspective to use GLdouble instead of GLfloat for m4-single compilation. 2025-02-05 10:42:05 -07:00
immediate.c
lighting.c Fix lighting using some values calculated for last vertex, instead of the current vertex 2025-02-08 12:23:43 +11:00
matrix.c
platform.h
private.h Fix lighting using some values calculated for last vertex, instead of the current vertex 2025-02-08 12:23:43 +11:00
state.c
texture.c
types.h
util.c
version.c.in