GLdc/include/GL/glquant.h

14 lines
278 B
C++

#pragma once
#if __STDCPP_FLOAT16_T__
#include <stdfloat>
#endif
#define GL_HALF_FLOAT 0x140B
#define GL_QUANTIZED_SHORT 0x140C
#if __STDCPP_FLOAT16_T__
#define GLhalf std::float16_t
#else
#define GLhalf unsigned short
#endif