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alloc
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Fix alloc_count_continuous calculation
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2025-02-03 06:53:16 +11:00 |
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platforms
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Merge branch 'quicker_transform' into 'master'
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2025-02-02 08:34:36 +00:00 |
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attributes.c
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Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again
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2025-02-02 14:36:40 +11:00 |
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config.h
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draw_fastpath.inc
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Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again
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2025-02-02 14:36:40 +11:00 |
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draw.c
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WIP on a separate T&L effects file
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2025-02-22 06:43:44 +11:00 |
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error.c
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Move error handling code into the cold path
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2025-02-01 19:58:22 +11:00 |
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flush.c
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Fix up paletted textures
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2023-09-06 08:01:01 +01:00 |
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fog.c
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Error cleanup and immediate mode perf improvements
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2021-09-13 10:29:04 +01:00 |
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framebuffer.c
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Make glGenerateMipmap the function, and EXT the alias
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2023-07-26 20:33:12 +01:00 |
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gl_assert.h
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Clean ups and optimisations
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2022-08-25 21:24:08 +01:00 |
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glu.c
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fixed gluPerspective to use GLdouble instead of GLfloat for m4-single compilation.
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2025-02-05 10:42:05 -07:00 |
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immediate.c
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Defer recomputing attributes state when possible
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2025-02-01 18:17:28 +11:00 |
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lighting.c
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Fix lighting using some values calculated for last vertex, instead of the current vertex
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2025-02-08 12:23:43 +11:00 |
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matrix.c
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Slightly optimise matrix code to a single pointer lookup
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2025-02-22 08:17:56 +11:00 |
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platform.h
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platform.h: support Naomi again
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2025-02-05 20:29:21 +00:00 |
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private.h
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Slightly optimise matrix code to a single pointer lookup
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2025-02-22 08:17:56 +11:00 |
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state.c
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Slightly optimise matrix code to a single pointer lookup
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2025-02-22 08:17:56 +11:00 |
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texture.c
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removed the commented out debug printing
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2024-12-07 16:24:05 -07:00 |
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tnl_effects.c
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Avoid lighting unless needed
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2025-02-22 07:40:12 +11:00 |
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types.h
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Use Moops memcpy
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2023-03-05 21:16:12 +00:00 |
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util.c
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version.c.in
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