GLdc/samples
Luke Benstead 9e1b1bc40a Merge branch 'clipping-rewrite-for-the-last-time-ffs' into 'master'
Restructure clipping to be much MUCH faster in the visible case

See merge request simulant/GLdc!105
2023-04-26 20:00:17 +00:00
..
blend_test
cubes Change float colors to GLubyte in cubes sample 2023-04-17 19:33:59 +02:00
depth_funcs
depth_funcs_alpha_testing
depth_funcs_ortho
lerabot01
lights
mipmap
multitexture_arrays
nehe02
nehe02de
nehe02va
nehe03
nehe04
nehe05
nehe06
nehe06_4444twid
nehe06_vq
nehe08
nehe10 Better clipping 2023-04-22 20:47:45 +01:00
nehe20
ortho2d
paletted
paletted_pcx Fix compilation issues on PC vs DC 2022-05-21 20:16:12 +01:00
polygon_offset
polymark Fixed poly/tri/quadmarks to build with GCC12 2023-03-04 17:35:17 -06:00
quadmark Fixed poly/tri/quadmarks to build with GCC12 2023-03-04 17:35:17 -06:00
scissor
terrain
trimark Fixed poly/tri/quadmarks to build with GCC12 2023-03-04 17:35:17 -06:00
zclip
zclip_triangle WIP: Restructure clipping to be much MUCH faster in the visible case 2023-04-19 20:57:44 +01:00
zclip_trianglestrip Fix a number of issues! 2022-06-10 20:27:21 +01:00
loadbmp.c Much faster clipping 2023-04-26 20:50:43 +01:00
loadbmp.h
profiler.c
profiler.h