GLdc/GL
2024-10-14 13:26:17 -07:00
..
alloc Fix multiple bugs in the allocator 2024-09-14 07:51:13 +01:00
platforms Removed opb_count hack for older KOS versions 2024-10-09 22:20:32 -05:00
config.h
draw_fastpath.inc Fix issues with GL_QUADS 2023-05-31 18:27:17 +01:00
draw.c Fix points/lines being improperly culled 2024-10-03 08:08:33 +10:00
error.c
flush.c Fix up paletted textures 2023-09-06 08:01:01 +01:00
fog.c
framebuffer.c Make glGenerateMipmap the function, and EXT the alias 2023-07-26 20:33:12 +01:00
gl_assert.h Clean ups and optimisations 2022-08-25 21:24:08 +01:00
glu.c
immediate.c Merge branch 'master' into 'FasterImmediate' 2024-08-11 11:11:25 +00:00
lighting.c Don't update lights unnecessarily 2023-03-23 20:01:41 +00:00
matrix.c Merge branch 'master' of https://gitlab.com/simulant/GLdc into pvr_direct 2024-08-11 01:21:06 -05:00
platform.h Set the opb counter 2024-03-11 19:11:35 +00:00
private.h Fix not compiling on desktop due to relying on KOS specific frsqrt 2024-10-02 20:27:28 +10:00
state.c Fix lines 2024-10-02 19:00:05 +10:00
texture.c update for glTexSubImage2D, now checks the active texture size and not the subimage size to draw the glTexSubImage2D pixelas into drawing with the xoffset and yoffset into the existing POT2 texture, so subimage size doesn't need to be a POT2. 2024-10-14 13:26:17 -07:00
types.h Use Moops memcpy 2023-03-05 21:16:12 +00:00
util.c
version.c.in