GLdc/GL
2025-02-03 06:53:16 +11:00
..
alloc Fix alloc_count_continuous calculation 2025-02-03 06:53:16 +11:00
platforms Merge branch 'quicker_transform' into 'master' 2025-02-02 08:34:36 +00:00
attributes.c Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again 2025-02-02 14:36:40 +11:00
config.h fix: config.h moved to #pragma once 2020-03-05 14:45:05 -05:00
draw_fastpath.inc Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again 2025-02-02 14:36:40 +11:00
draw.c Merge branch 'quicker_transform' into 'master' 2025-02-02 08:34:36 +00:00
error.c Move error handling code into the cold path 2025-02-01 19:58:22 +11:00
flush.c Fix up paletted textures 2023-09-06 08:01:01 +01:00
fog.c Error cleanup and immediate mode perf improvements 2021-09-13 10:29:04 +01:00
framebuffer.c Make glGenerateMipmap the function, and EXT the alias 2023-07-26 20:33:12 +01:00
gl_assert.h Clean ups and optimisations 2022-08-25 21:24:08 +01:00
glu.c API FP ABI conformity fixes. 2025-01-27 00:53:23 -06:00
immediate.c Defer recomputing attributes state when possible 2025-02-01 18:17:28 +11:00
lighting.c Prefer relying on built in codegen rather than relying on sh4_math.h 2025-02-01 13:06:37 +11:00
matrix.c Prefer relying on built in codegen rather than relying on sh4_math.h 2025-02-01 13:06:37 +11:00
platform.h Set the opb counter 2024-03-11 19:11:35 +00:00
private.h Merge branch 'attribute_speedup' into 'master' 2025-02-02 08:32:06 +00:00
state.c API FP ABI conformity fixes. 2025-01-27 00:53:23 -06:00
texture.c removed the commented out debug printing 2024-12-07 16:24:05 -07:00
types.h Use Moops memcpy 2023-03-05 21:16:12 +00:00
util.c X86 2021-04-09 15:24:47 +00:00
version.c.in X86 2021-04-09 15:24:47 +00:00