GLdc/GL
Luke Benstead acee4b5c37 Merge branch 'quicker_transform' into 'master'
Quicker vertex transform in non-fast path

See merge request simulant/GLdc!144
2025-02-02 08:34:36 +00:00
..
alloc
platforms Merge branch 'quicker_transform' into 'master' 2025-02-02 08:34:36 +00:00
attributes.c Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again 2025-02-02 14:36:40 +11:00
config.h
draw_fastpath.inc Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again 2025-02-02 14:36:40 +11:00
draw.c Merge branch 'quicker_transform' into 'master' 2025-02-02 08:34:36 +00:00
error.c Move error handling code into the cold path 2025-02-01 19:58:22 +11:00
flush.c
fog.c
framebuffer.c
gl_assert.h
glu.c
immediate.c Defer recomputing attributes state when possible 2025-02-01 18:17:28 +11:00
lighting.c
matrix.c
platform.h
private.h Merge branch 'attribute_speedup' into 'master' 2025-02-02 08:32:06 +00:00
state.c
texture.c
types.h
util.c
version.c.in