- Redid fog.c OpenGL fog back-end implementation
* only reconfigure fog values when changed
* properly clamp between 0.0f and 1.0f colors
* error out on negative densities
* separate fog statics became single struct
- Added Nehe16 example (adapted from KGL)
* Made spinning much faster (so you can see it better)
* fixed a few issues with KGL code (invalid GL enums, lol)
* swapped to new controller API
* added #ifdef for non-DC file paths
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|---|---|---|
| .. | ||
| alloc | ||
| platforms | ||
| attributes.c | ||
| config.h | ||
| draw_fastpath.inc | ||
| draw.c | ||
| error.c | ||
| flush.c | ||
| fog.c | ||
| framebuffer.c | ||
| gl_assert.h | ||
| glu.c | ||
| immediate.c | ||
| lighting.c | ||
| matrix.c | ||
| platform.h | ||
| private.h | ||
| state.c | ||
| texture.c | ||
| types.h | ||
| util.c | ||
| version.c.in | ||