GLdc/GL
Falco Girgis 56f5b24d85 Fixed OpenGL Fog implementation + Added New Sample
- Redid fog.c OpenGL fog back-end implementation
    * only reconfigure fog values when changed
    * properly clamp between 0.0f and 1.0f colors
    * error out on negative densities
    * separate fog statics became single struct
- Added Nehe16 example (adapted from KGL)
    * Made spinning much faster (so you can see it better)
    * fixed a few issues with KGL code (invalid GL enums, lol)
    * swapped to new controller API
    * added #ifdef for non-DC file paths
2025-02-18 21:52:19 -06:00
..
alloc Fix alloc_count_continuous calculation 2025-02-03 06:53:16 +11:00
platforms Merge branch 'quicker_transform' into 'master' 2025-02-02 08:34:36 +00:00
attributes.c Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again 2025-02-02 14:36:40 +11:00
config.h
draw_fastpath.inc Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again 2025-02-02 14:36:40 +11:00
draw.c Fix lighting using some values calculated for last vertex, instead of the current vertex 2025-02-08 12:23:43 +11:00
error.c Move error handling code into the cold path 2025-02-01 19:58:22 +11:00
flush.c
fog.c Fixed OpenGL Fog implementation + Added New Sample 2025-02-18 21:52:19 -06:00
framebuffer.c
gl_assert.h
glu.c fixed gluPerspective to use GLdouble instead of GLfloat for m4-single compilation. 2025-02-05 10:42:05 -07:00
immediate.c
lighting.c Fix lighting using some values calculated for last vertex, instead of the current vertex 2025-02-08 12:23:43 +11:00
matrix.c Add support for glGetIntegerv(GL_MATRIX_MODE,...) 2025-02-09 19:13:38 +00:00
platform.h platform.h: support Naomi again 2025-02-05 20:29:21 +00:00
private.h Add support for glGetIntegerv(GL_MATRIX_MODE,...) 2025-02-09 19:13:38 +00:00
state.c Add support for glGetIntegerv(GL_MATRIX_MODE,...) 2025-02-09 19:13:38 +00:00
texture.c
types.h
util.c
version.c.in