GLdc/GL
Luke Benstead da97483eee Switch to using 4-byte colours internally rather than floats
These are stored in BGRA format so they can be directly cast to a uint32_t to get the
correct format for the argb param in pvr_vertex_t (yay endianess)

This results in a performance improvement as it reduces the data requirements.
2018-08-20 09:28:30 +01:00
..
clip.c Switch to using 4-byte colours internally rather than floats 2018-08-20 09:28:30 +01:00
clip.h Switch to using 4-byte colours internally rather than floats 2018-08-20 09:28:30 +01:00
draw.c Switch to using 4-byte colours internally rather than floats 2018-08-20 09:28:30 +01:00
error.c
flush.c
fog.c
framebuffer.c
glu.c
immediate.c
lighting.c
matrix.c
private.h
profiler.c
profiler.h
state.c
texture.c