These are stored in BGRA format so they can be directly cast to a uint32_t to get the correct format for the argb param in pvr_vertex_t (yay endianess) This results in a performance improvement as it reduces the data requirements. |
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|---|---|---|
| .. | ||
| clip.c | ||
| clip.h | ||
| draw.c | ||
| error.c | ||
| flush.c | ||
| fog.c | ||
| framebuffer.c | ||
| glu.c | ||
| immediate.c | ||
| lighting.c | ||
| matrix.c | ||
| private.h | ||
| profiler.c | ||
| profiler.h | ||
| state.c | ||
| texture.c | ||