GLdc/GL
Luke Benstead ea4073fbdc Merge branch 'error_coldpath' into 'master'
Move error handling code into the cold path

See merge request simulant/GLdc!142
2025-02-01 11:10:52 +00:00
..
alloc Prefer relying on built in codegen rather than relying on sh4_math.h 2025-02-01 13:06:37 +11:00
platforms Fix not building for desktop 2025-02-01 20:12:23 +11:00
config.h
draw_fastpath.inc Fix issues with GL_QUADS 2023-05-31 18:27:17 +01:00
draw.c Prefer relying on built in codegen rather than relying on sh4_math.h 2025-02-01 13:06:37 +11:00
error.c Move error handling code into the cold path 2025-02-01 19:58:22 +11:00
flush.c Fix up paletted textures 2023-09-06 08:01:01 +01:00
fog.c
framebuffer.c Make glGenerateMipmap the function, and EXT the alias 2023-07-26 20:33:12 +01:00
gl_assert.h Clean ups and optimisations 2022-08-25 21:24:08 +01:00
glu.c API FP ABI conformity fixes. 2025-01-27 00:53:23 -06:00
immediate.c Merge branch 'master' into 'FasterImmediate' 2024-08-11 11:11:25 +00:00
lighting.c Prefer relying on built in codegen rather than relying on sh4_math.h 2025-02-01 13:06:37 +11:00
matrix.c Prefer relying on built in codegen rather than relying on sh4_math.h 2025-02-01 13:06:37 +11:00
platform.h Set the opb counter 2024-03-11 19:11:35 +00:00
private.h Move error handling code into the cold path 2025-02-01 19:58:22 +11:00
state.c API FP ABI conformity fixes. 2025-01-27 00:53:23 -06:00
texture.c removed the commented out debug printing 2024-12-07 16:24:05 -07:00
types.h Use Moops memcpy 2023-03-05 21:16:12 +00:00
util.c
version.c.in