#pragma once

#include "behavior.h"
#include <uf/engine/entity/entity.h>
#include <uf/engine/instantiator/instantiator.h>
#include <uf/engine/asset/asset.h>
#include <uf/utils/hook/hook.h>
#include <uf/utils/time/time.h>

#include <typeindex>
#include <functional>


#include "object.inl"
#include "behavior.h"
#include "payloads.h"