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22fb850709
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more engine cleanup and fixes (removed the footgun of texture2Ds/instanceAddresses, parse VMT values into material information, re-parent nodes for BSP loader, hopefully final VFS integration fixes)
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2026-06-06 15:36:36 -05:00 |
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46c08b0516
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lots of things (cleaned up how graph storage works, fixed bugs related to loading from gtlf rather than a graph, fixed lightmap baker, use RGBExp32 format for lightmaps, some other things, in-progress BSP/VTF/MDL loader)
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2026-06-03 22:55:14 -05:00 |
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142f584684
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fixed odd regression where door collision broke (and trying to fix the weird flickering with using the aliased camera UBO for the deferred pass)
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2026-05-15 20:37:10 -05:00 |
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f132f5d6d2
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refractored descriptor sets to properly handle multiple sets for a given shader
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2026-05-15 14:18:50 -05:00 |
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e35806bb04
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painfully diagnosed a performance hit with vxgi from one line being commented out (and a bug from eyepos being wrong)
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2026-05-14 22:00:17 -05:00 |
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2afcacc9e1
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fixed BARYCENTRIC_CALCULATE because it was actually stemming from not using the actual camera UBO used to render the scene (even though nsight showed the values matching so who knows)
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2026-05-13 23:43:21 -05:00 |
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2475605941
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VK_KHR_multiview support (but it broke VXGI)
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2026-05-11 20:56:16 -05:00 |
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a10ed8bc60
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alleged optimizations to vxgi (maybe), fixed crash with enabling shadowmapped lights (but they're broken still for some reason)
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2026-05-08 21:09:22 -05:00 |
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682dd2c794
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vxgi optimizations (to-do: fix the stuttering again from the UBO lagging or something)
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2026-05-06 20:47:54 -05:00 |
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84f2b63a8f
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revamped meshopt-based mesh optimizations, fixed mesh slicer/gridder, added LOD system (i think it works), physics tweaks (to-do: make meshMesh viable)
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2026-04-27 17:09:26 -05:00 |
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2c3da15a4d
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fake frames (and cleaning up swapchain code)
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2026-04-25 00:37:19 -05:00 |
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8803034a60
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added frame-gen via FFX-SDK (naively)
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2026-04-24 00:18:59 -05:00 |
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a6c74572c6
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a shoddy depth-of-field effect, repaired FFX-FSR integration (and upgraded to FFX-FSR3.1 upscale)
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2026-04-22 22:37:37 -05:00 |
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6d05ab865a
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neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes
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2026-04-21 20:49:47 -05:00 |
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fd9036ee39
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repaired occlusion culling via depth pyramids
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2026-04-20 23:40:55 -05:00 |
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012cddd37f
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more fixes before I lose my mind again (something something making VXGI look actually nice, correctness, fixing graphs, etc etc)
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2026-02-21 21:26:37 -06:00 |
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de44a6083d
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fixes
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2026-02-16 18:10:36 -06:00 |
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0fb2e3b750
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removed storing model/prev-model matricies and color for every instance entry (by adding another indirection via objectID...), fixed rt pipeline because the BLAS's weren't being generated
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2025-08-21 22:54:49 -05:00 |
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8ba6214cc4
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repaired barycentric-based deferred rendering
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2025-08-01 23:58:25 -05:00 |
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85696bd8f6
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some small vxgi tweaks
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2025-08-01 23:58:25 -05:00 |
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d519af9cc3
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stabilized voxelization with a bunch of cringe
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2025-08-01 23:58:25 -05:00 |
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67f0456352
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some tweaks or something
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2025-08-01 23:58:25 -05:00 |
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1ef5798017
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Fixed bloom
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2025-08-01 23:58:24 -05:00 |
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bb356ee399
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Commit for 2024.12.01 23-07-01.7z
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2024-12-01 23:07:00 -06:00 |
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f3800abb21
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Commit for 2023.01.06 12-19-28.7z
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2023-01-06 12:19:00 -06:00 |
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28cf6a7d8f
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Commit for 2022.12.30 20-20-07.7z
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2022-12-30 20:20:00 -06:00 |
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de54bcad8f
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Commit for 2022.12.21 16-25-26.7z
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2022-12-21 16:25:00 -06:00 |
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38f1437330
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Commit for 2022.10.09 22-47-36.7z
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2022-10-09 22:47:00 -05:00 |
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f556532dd4
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Commit for 2022.08.14 23-37-12.7z
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2022-08-14 23:37:00 -05:00 |
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cbde0b92d1
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Commit for 2022.08.06 22-41-07.7z
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2022-08-06 22:41:00 -05:00 |
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96ca870586
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Commit for 2022.08.04 23-27-32.7z
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2022-08-04 23:27:00 -05:00 |
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cfdb877ed3
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Commit for 2022.07.31 22-17-30.7z
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2022-07-31 22:17:00 -05:00 |
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212347ee9c
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Commit for 2022.07.31 00-20-46.7z
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2022-07-31 00:20:00 -05:00 |
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ae28b31d02
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Commit for 2022.07.29 00-31-45.7z
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2022-07-29 00:31:00 -05:00 |
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5a12332ad8
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Commit for 2022.07.28 00-11-47.7z
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2022-07-28 00:11:00 -05:00 |
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40e346f71c
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Commit for 2022.07.27 00-01-19.7z
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2022-07-27 00:01:00 -05:00 |
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61cd2a6b5c
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Commit for 2022.07.26 15-00-39.7z
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2022-07-26 15:00:00 -05:00 |
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928945e727
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Commit for 2022.07.21 23-48-52.7z
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2022-07-21 23:48:00 -05:00 |
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64dd96692c
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Commit for 2022.07.20 00-37-19.7z
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2022-07-20 00:37:00 -05:00 |
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60e64ccb0d
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Commit for 2022.07.16 23-28-12.7z
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2022-07-16 23:28:00 -05:00 |
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e71f76421c
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Commit for 2022.07.15 12-29-20.7z
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2022-07-15 12:29:00 -05:00 |
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cbd76acbd5
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Commit for 2022.07.09 22-04-13.7z
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2022-07-09 22:04:00 -05:00 |
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967f6b768f
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Commit for 2022.07.05 00-10-00.7z
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2022-07-05 00:10:00 -05:00 |
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c536d24e63
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Commit for 2022.06.28 23-53-39.7z
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2022-06-28 23:53:00 -05:00 |
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813907f0a3
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Commit for 2022.06.25 23-41-15.7z
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2022-06-25 23:41:00 -05:00 |
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ddb43b26ea
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Commit for 2022.06.23 22-40-45.7z
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2022-06-23 22:40:00 -05:00 |
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6418a76456
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Commit for 2022.06.02 00-03-46.7z
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2022-06-02 00:03:00 -05:00 |
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22d18c953c
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Commit for 2022.05.29 22-44-19.7z
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2022-05-29 22:44:00 -05:00 |
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c8853dc1b8
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Commit for 2022.05.05 01-14-35.7z
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2022-05-05 01:14:00 -05:00 |
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ccf743d344
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Commit for 2022.04.24 23-41-03.7z
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2022-04-24 23:41:00 -05:00 |
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