Commit Graph

14 Commits

Author SHA1 Message Date
22fb850709 more engine cleanup and fixes (removed the footgun of texture2Ds/instanceAddresses, parse VMT values into material information, re-parent nodes for BSP loader, hopefully final VFS integration fixes) 2026-06-06 15:36:36 -05:00
226f1fb77e vxgi fixed (because of a typo) 2026-05-12 09:59:49 -05:00
2475605941 VK_KHR_multiview support (but it broke VXGI) 2026-05-11 20:56:16 -05:00
a10ed8bc60 alleged optimizations to vxgi (maybe), fixed crash with enabling shadowmapped lights (but they're broken still for some reason) 2026-05-08 21:09:22 -05:00
682dd2c794 vxgi optimizations (to-do: fix the stuttering again from the UBO lagging or something) 2026-05-06 20:47:54 -05:00
012cddd37f more fixes before I lose my mind again (something something making VXGI look actually nice, correctness, fixing graphs, etc etc) 2026-02-21 21:26:37 -06:00
0fb2e3b750 removed storing model/prev-model matricies and color for every instance entry (by adding another indirection via objectID...), fixed rt pipeline because the BLAS's weren't being generated 2025-08-21 22:54:49 -05:00
mrq
85696bd8f6 some small vxgi tweaks 2025-08-01 23:58:25 -05:00
mrq
d519af9cc3 stabilized voxelization with a bunch of cringe 2025-08-01 23:58:25 -05:00
mrq
212347ee9c Commit for 2022.07.31 00-20-46.7z 2022-07-31 00:20:00 -05:00
mrq
ae28b31d02 Commit for 2022.07.29 00-31-45.7z 2022-07-29 00:31:00 -05:00
mrq
5a12332ad8 Commit for 2022.07.28 00-11-47.7z 2022-07-28 00:11:00 -05:00
mrq
40e346f71c Commit for 2022.07.27 00-01-19.7z 2022-07-27 00:01:00 -05:00
mrq
61cd2a6b5c Commit for 2022.07.26 15-00-39.7z 2022-07-26 15:00:00 -05:00