// This file is part of the FidelityFX SDK. // // Copyright (C) 2024 Advanced Micro Devices, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files(the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and /or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #ifndef FFX_BRIXELIZER_BUILD_COMMON_H #define FFX_BRIXELIZER_BUILD_COMMON_H #include "ffx_brixelizer_common_private.h" void FfxBrixelizerMarkBrickFree(FfxUInt32 brick_id) { StoreBricksVoxelMap(FfxBrixelizerBrickGetIndex(brick_id), FFX_BRIXELIZER_INVALID_ID); } FfxUInt32 FfxBrixelizerLoadBrickVoxelID(FfxUInt32 brick_id) { return LoadBricksVoxelMap(FfxBrixelizerBrickGetIndex(brick_id)); } // FfxUInt32 FfxBrixelizerLoadBrickCascadeID(FfxUInt32 brick_id) { return LoadBricksVoxelMap(FfxBrixelizerBrickGetIndex(brick_id)) >> FFX_BRIXELIZER_CASCADE_ID_SHIFT; } #endif // FFX_BRIXELIZER_BUILD_COMMON_H