// This file is part of the FidelityFX SDK. // // Copyright (C) 2024 Advanced Micro Devices, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files(the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and /or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #ifndef FFX_DNSR_SHADOWS_PREPARESHADOWMASK_HLSL #define FFX_DNSR_SHADOWS_PREPARESHADOWMASK_HLSL #include "ffx_denoiser_shadows_util.h" void FFX_DNSR_Shadows_CopyResult(FfxUInt32x2 gtid, FfxUInt32x2 gid) { const FfxUInt32x2 did = gid * FfxUInt32x2(8, 4) + gtid; const FfxUInt32 linear_tile_index = FFX_DNSR_Shadows_LinearTileIndex(gid, BufferDimensions().x); const FfxBoolean hit_light = HitsLight(did, gtid, gid); const FfxUInt32 lane_mask = hit_light ? FFX_DNSR_Shadows_GetBitMaskFromPixelPosition(did) : 0; StoreShadowMask(linear_tile_index, ffxWaveOr(lane_mask)); } void FFX_DNSR_Shadows_PrepareShadowMask(FfxUInt32x2 gtid, FfxUInt32x2 gid) { gid *= 4; FfxUInt32x2 tile_dimensions = (BufferDimensions() + FfxUInt32x2(7, 3)) / FfxUInt32x2(8, 4); for (FfxInt32 i = 0; i < 4; ++i) { for (FfxInt32 j = 0; j < 4; ++j) { FfxUInt32x2 tile_id = FfxUInt32x2(gid.x + i, gid.y + j); tile_id = clamp(tile_id, FfxUInt32x2(0, 0), tile_dimensions - FfxUInt32x2(1,1)); FFX_DNSR_Shadows_CopyResult(gtid, tile_id); } } } #endif